From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Aug 2019 22:50:43 +0800 Subject: +Unity Runtime code --- .../StaticBatching/MeshSubsetCombineUtility.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs (limited to 'Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs') diff --git a/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs b/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs new file mode 100644 index 0000000..0c76f14 --- /dev/null +++ b/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +#if !UNITY_FLASH// no static batching in flash + +namespace UnityEngine +{ + +internal class MeshSubsetCombineUtility { + + public struct MeshInstance + { + public int meshInstanceID; + public Matrix4x4 transform; + public Vector4 lightmapTilingOffset; + } + + public struct SubMeshInstance + { + public int meshInstanceID; + public int vertexOffset; + public int gameObjectInstanceID; + public int subMeshIndex; + public Matrix4x4 transform; + } +} + +} // namespace UnityEngine + +#endif -- cgit v1.1-26-g67d0