From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 14 Aug 2019 22:50:43 +0800 Subject: +Unity Runtime code --- .../LogicNodeLibrary/Collider/OnTriggerEvent.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Collider/OnTriggerEvent.cs (limited to 'Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Collider/OnTriggerEvent.cs') diff --git a/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Collider/OnTriggerEvent.cs b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Collider/OnTriggerEvent.cs new file mode 100644 index 0000000..4be1fbc --- /dev/null +++ b/Runtime/Graphs/UnityEngine.Graphs/LogicNodeLibrary/Collider/OnTriggerEvent.cs @@ -0,0 +1,48 @@ +using UnityEngine; + +namespace UnityEngine.Graphs.LogicGraph +{ + public partial class ColliderNodes + { + // This is only used for node declaration. Implementation is in the OnCollisionEventDummy monobehaviour. + [Logic(typeof(Collider))] + public class OnTriggerEvent + { + [LogicTarget] + public Collider self; + + public Action enter; + public Action exit; + public Action stay; + + private Collider m_Other; + + public Collider other + { + get { return m_Other; } + } + + internal void EnterDummy(Collider other) + { + if (enter == null) + return; + m_Other = other; + enter(); + } + internal void ExitDummy(Collider other) + { + if (exit == null) + return; + m_Other = other; + exit(); + } + internal void StayDummy(Collider other) + { + if (stay == null) + return; + m_Other = other; + stay(); + } + } + } +} -- cgit v1.1-26-g67d0