From 15740faf9fe9fe4be08965098bbf2947e096aeeb Mon Sep 17 00:00:00 2001
From: chai <chaifix@163.com>
Date: Wed, 14 Aug 2019 22:50:43 +0800
Subject: +Unity Runtime code

---
 Runtime/Terrain/QuadTreeNodeRenderer.h | 40 ++++++++++++++++++++++++++++++++++
 1 file changed, 40 insertions(+)
 create mode 100644 Runtime/Terrain/QuadTreeNodeRenderer.h

(limited to 'Runtime/Terrain/QuadTreeNodeRenderer.h')

diff --git a/Runtime/Terrain/QuadTreeNodeRenderer.h b/Runtime/Terrain/QuadTreeNodeRenderer.h
new file mode 100644
index 0000000..7f70ee7
--- /dev/null
+++ b/Runtime/Terrain/QuadTreeNodeRenderer.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include "Runtime/Camera/IntermediateRenderer.h"
+
+struct QuadTreeNode;
+class Camera;
+class TerrainRenderer;
+
+class QuadTreeNodeRenderer : public MeshIntermediateRenderer
+{
+public:
+	QuadTreeNodeRenderer ();
+
+	void Initialize (const Matrix4x4f& matrix, const AABB& localAABB, PPtr<Material> material, int layer, bool castShadows, bool receiveShadows);
+
+	virtual ~QuadTreeNodeRenderer();
+
+	void Setup(TerrainRenderer* terrainRenderer, QuadTreeNode* node);
+
+	virtual void Render( int materialIndex, const ChannelAssigns& channels );
+
+	static void StaticInitialize ();
+	static void StaticDestroy ();
+
+protected:
+
+
+private:
+	// Note: not using per-frame linear allocator, because in the editor
+	// it can render multiple frames using single player loop run (e.g. when editor is paused).
+	// Clearing per-frame data and then trying to use it later leads to Bad Things.
+	DECLARE_POOLED_ALLOC(QuadTreeNodeRenderer);
+
+	TerrainRenderer*	m_TerrainRenderer;	// It's safe to store raw pointer to the TerrainRender object here
+											// because TerrainRenderers are deleted before Render() happens
+											// and the life-time of TerrainVBORenderer object is only one frame.
+	QuadTreeNode*		m_QuadTreeNode;
+};
+
+QuadTreeNodeRenderer* AddQuadTreeNodeRenderer( const Matrix4x4f& matrix, const AABB& localAABB, PPtr<Material> material, int layer, bool castShadows, bool receiveShadows, Camera* camera );
-- 
cgit v1.1-26-g67d0