C++RAW #include "UnityPrefix.h" #include "Runtime/Mono/MonoManager.h" CSRAW using System; using UnityEngine; using Object=UnityEngine.Object; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; namespace UnityEngine { /// Runtime representation of the AnimatorController /// Used to change at runtime the AnimatorController of an Animator NONSEALED_CLASS public RuntimeAnimatorController : Object END CSRAW }