using System.Runtime.CompilerServices; //TODO: Think about if this is secure or not, and if we should be using UnityEditor's public key instead. //I think we're cool, because we ifdef it out in the version of UnityEngine.dll that we ship with the webplayer. #if UNITY_EDITOR [assembly: InternalsVisibleTo("UnityEditor")] [assembly: InternalsVisibleTo("Unity.PureCSharpTests")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // for Moq [assembly: InternalsVisibleTo("UnityEditor.Graphs")] [assembly: InternalsVisibleTo("UnityEditor.Xbox360.Extensions")] #endif #if UNITY_WINRT [assembly: InternalsVisibleTo("WinRTBridge")] #endif