using System.Diagnostics; namespace UnityEngine { [Conditional("UNITY_FLASH")] internal class CanConvertToFlashAttribute : System.Attribute { public CanConvertToFlashAttribute() {} public CanConvertToFlashAttribute(params string[] members) {} } // ToDo: Move this to generic place [Conditional("UNITY_FLASH"), Conditional("UNITY_WINRT")] internal class MarshallOnlyFirstField : System.Attribute { } }