namespace UnityEngine { internal static class ClassLibraryInitializer { static void Init() { #if !UNITY_FLASH && !UNITY_WEBGL && !UNITY_WINRT UnityLogWriter.Init(); #endif #if UNITY_STANDALONE || (WEBPLUG && !UNITY_NACL) if (Application.platform.ToString().Contains("WebPlayer")) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.DefaultSurrogateSelector = new UnityEngine.Serialization.UnitySurrogateSelector(); #endif } } }