using System.Collections.Generic; namespace UnityEngine { #if ENABLE_SERIALIZATION_BY_CODEGENERATION public interface ISerializedStateReader { void Align(); byte ReadByte(); int ReadInt32(); float ReadSingle(); double ReadDouble(); bool ReadBoolean(); string ReadString(); object ReadUnityEngineObject(); object ReadAnimationCurve(); object ReadGradient(); object ReadGUIStyle(); object ReadRectOffset(); byte[] ReadArrayOfByte(); List ReadListOfByte(); } #endif }