using UnityEngine; using System.Collections; #if !UNITY_FLASH// no static batching in flash namespace UnityEngine { internal class MeshSubsetCombineUtility { public struct MeshInstance { public int meshInstanceID; public Matrix4x4 transform; public Vector4 lightmapTilingOffset; } public struct SubMeshInstance { public int meshInstanceID; public int vertexOffset; public int gameObjectInstanceID; public int subMeshIndex; public Matrix4x4 transform; } } } // namespace UnityEngine #endif