C++RAW #include "UnityPrefix.h" #include "Configuration/UnityConfigure.h" #include "Runtime/Scripting/ScriptingUtility.h" #include "Runtime/Mono/MonoBehaviour.h" using namespace Unity; using namespace std; CSRAW using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngineInternal; namespace UnityEngine { // Behaviours are Components that can be enabled or disabled. CSRAW NONSEALED_CLASS Behaviour : Component // Enabled Behaviours are Updated, disabled Behaviours are not. AUTO_PROP bool enabled GetEnabled SetEnabled END CSRAW }