CSRAW using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngineInternal; namespace UnityEngine.WindowsPhone { CONDITIONAL UNITY_WP8_API CLASS Media CSRAW public enum MediaState { Stopped, Playing, Paused } /// BE CAREFUL WHEN CHANGING THIS. It's rewritten in DLL postprocessing, so any changes you make here will be overwritten CSRAW public static MediaState mediaPlayerState { get { return (MediaState)0; } } CSRAW END CSRAW }