C++RAW #include "UnityPrefix.h" #include "Runtime/Scripting/ScriptingUtility.h" #include "Runtime/Mono/MonoManager.h" #include "Runtime/Mono/MonoBehaviour.h" #include "Runtime/Utilities/Utility.h" #if UNITY_XENON #include "PlatformDependent/Xbox360/Source/Services/Keyboard.h" #endif CSRAW using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine; namespace UnityEngine { // Xbox Guide's keyboard-style input interface CONDITIONAL UNITY_XENON_API CLASS X360Keyboard CSRAW internal X360Keyboard() {} // Keyboard input result public delegate void DelegateResult(bool textValid, string text); public static DelegateResult OnResult; CSRAW private static void TriggerOnResult(bool textValid, string text) { if (OnResult != null) OnResult(textValid, text); } // Shows the onscreen keyboard. CUSTOM public static bool Show(UInt32 userIndex, UInt32 characterLimit, string defaultText, string titleText, string descriptionText) { #if UNITY_XENON return xenon::Keyboard::Show(userIndex, characterLimit, MonoStringToWideCpp(defaultText.str), MonoStringToWideCpp(titleText.str), MonoStringToWideCpp(descriptionText.str)); #else return false; #endif } END CSRAW } // namespace