#define UNITY_ASSEMBLER #include "Configuration/PrefixConfigure.h" #if (UNITY_SUPPORTS_NEON && !UNITY_DISABLE_NEON_SKINNING) .set device,0 .set device,__arm__ .if device //.code32 .globl _s_SkinVertices_NEON .globl _s_SkinVertices_NoNormals_NEON .globl _s_SkinVertices_Tangents_NEON .globl _s_SkinVertices2Bones_NEON .globl _s_SkinVertices2Bones_NoNormals_NEON .globl _s_SkinVertices2Bones_Tangents_NEON .globl _s_SkinVertices4Bones_NEON .globl _s_SkinVertices4Bones_NoNormals_NEON .globl _s_SkinVertices4Bones_Tangents_NEON #if UNITY_ANDROID .hidden _s_SkinVertices_NEON .hidden _s_SkinVertices_NoNormals_NEON .hidden _s_SkinVertices_Tangents_NEON .hidden _s_SkinVertices2Bones_NEON .hidden _s_SkinVertices2Bones_NoNormals_NEON .hidden _s_SkinVertices2Bones_Tangents_NEON .hidden _s_SkinVertices4Bones_NEON .hidden _s_SkinVertices4Bones_NoNormals_NEON .hidden _s_SkinVertices4Bones_Tangents_NEON #endif //=========================================================================================================================================== #define SKIN_POS 1 #define SKIN_POS_NRM 2 #define SKIN_POS_NRM_TAN 3 #define SKIN_2BONES 0 #define SKIN_4BONES 0 _s_SkinVertices_NEON: #define SKIN_1BONE SKIN_POS_NRM #define VERTEX_SZ 24 #define LOOP_NAME _s_SkinVertices_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_1BONE _s_SkinVertices_NoNormals_NEON: #define SKIN_1BONE SKIN_POS #define VERTEX_SZ 12 #define LOOP_NAME _s_SkinVertices_NoNormals_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_1BONE _s_SkinVertices_Tangents_NEON: #define SKIN_1BONE SKIN_POS_NRM_TAN #define VERTEX_SZ 40 #define LOOP_NAME _s_SkinVertices_Tangents_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_1BONE #undef SKIN_4BONES #undef SKIN_2BONES //=========================================================================================================================================== #define SKIN_1BONE 0 #define SKIN_4BONES 0 _s_SkinVertices2Bones_NEON: #define SKIN_2BONES SKIN_POS_NRM #define VERTEX_SZ 24 #define LOOP_NAME _s_SkinVertices2Bones_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_2BONES _s_SkinVertices2Bones_NoNormals_NEON: #define SKIN_2BONES SKIN_POS #define VERTEX_SZ 12 #define LOOP_NAME _s_SkinVertices2Bones_NoNormals_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_2BONES _s_SkinVertices2Bones_Tangents_NEON: #define SKIN_2BONES SKIN_POS_NRM_TAN #define VERTEX_SZ 40 #define LOOP_NAME _s_SkinVertices2Bones_Tangents_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_2BONES #undef SKIN_4BONES #undef SKIN_1BONE //=========================================================================================================================================== #define SKIN_1BONE 0 #define SKIN_2BONES 0 _s_SkinVertices4Bones_NEON: #define SKIN_4BONES SKIN_POS_NRM #define VERTEX_SZ 24 #define LOOP_NAME _s_SkinVertices4Bones_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_4BONES _s_SkinVertices4Bones_NoNormals_NEON: #define SKIN_4BONES SKIN_POS #define VERTEX_SZ 12 #define LOOP_NAME _s_SkinVertices4Bones_NoNormals_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_4BONES _s_SkinVertices4Bones_Tangents_NEON: #define SKIN_4BONES SKIN_POS_NRM_TAN #define VERTEX_SZ 40 #define LOOP_NAME _s_SkinVertices4Bones_Tangents_NEON_loop #include "MeshSkinningNeon_Loop.h" #undef LOOP_NAME #undef VERTEX_SZ #undef SKIN_4BONES #undef SKIN_2BONES #undef SKIN_1BONE //=========================================================================================================================================== .endif #endif