using UnityEngine; namespace UnityEngine.Graphs.LogicGraph { public partial class ColliderNodes { // This is only used for node declaration. Implementation is in the OnMouseEventDummy monobehaviour. [Logic(typeof(Collider))] public class OnMouseEvent { [LogicTarget] public Collider self; public Action enter; public Action over; public Action exit; public Action down; public Action up; public Action drag; } } }