using System; using UnityEngine; using System.Collections.Generic; namespace UnityEngine.Graphs.LogicGraph { // For now we do triggers by attaching this MonoBehaviour to needed gameobjects. Class then sends events to logic graph nodes. public class OnTriggerEventDummy : ColliderDummyBase { public delegate void TriggerOutDelegate (Collider other); private TriggerOutDelegate m_OnEnter; private TriggerOutDelegate m_OnExit; private TriggerOutDelegate m_OnStay; public static void AttachToCollider(ColliderNodes.OnTriggerEvent node) { var attached = AttachToCollider(node.self, typeof(OnTriggerEventDummy)) as OnTriggerEventDummy; attached.m_OnEnter += node.EnterDummy; attached.m_OnExit += node.ExitDummy; attached.m_OnStay += node.StayDummy; } public void OnTriggerEnter(Collider other) { if (m_OnEnter != null) m_OnEnter (other); } public void OnTriggerExit(Collider other) { if (m_OnExit != null) m_OnExit(other); } public void OnTriggerStay(Collider other) { if (m_OnStay != null) m_OnStay (other); } } }