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-rw-r--r--UnityCollection/Assets/Tools/BoneViewer.meta8
-rw-r--r--UnityCollection/Assets/Tools/BoneViewer/Editor.meta8
-rw-r--r--UnityCollection/Assets/Tools/BoneViewer/Editor/Bone.png.meta92
-rw-r--r--UnityCollection/Assets/Tools/BoneViewer/Editor/BoneViewerEditor.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs13
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs99
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity298
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta7
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs23
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs20
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta8
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs118
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta11
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs15
-rw-r--r--UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta11
24 files changed, 826 insertions, 0 deletions
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diff --git a/UnityCollection/Assets/Tools/BoneViewer/Editor.meta b/UnityCollection/Assets/Tools/BoneViewer/Editor.meta
new file mode 100644
index 0000000..fa4a496
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+++ b/UnityCollection/Assets/Tools/BoneViewer/Editor.meta
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diff --git a/UnityCollection/Assets/Tools/BoneViewer/Editor/Bone.png.meta b/UnityCollection/Assets/Tools/BoneViewer/Editor/Bone.png.meta
new file mode 100644
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diff --git a/UnityCollection/Assets/Tools/BoneViewer/Editor/BoneViewerEditor.cs.meta b/UnityCollection/Assets/Tools/BoneViewer/Editor/BoneViewerEditor.cs.meta
new file mode 100644
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper.meta b/UnityCollection/Assets/Tools/EditorGUIHelper.meta
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta
new file mode 100644
index 0000000..617d3e7
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta
@@ -0,0 +1,8 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs
new file mode 100644
index 0000000..3ccde08
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class EditorGUIHelper
+{
+ static EditorGUIHelper()
+ {
+
+ }
+
+
+}
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta
new file mode 100644
index 0000000..5b4bd6b
--- /dev/null
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@@ -0,0 +1,11 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs
new file mode 100644
index 0000000..4bf4b8f
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs
@@ -0,0 +1,99 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+// Scene视图中的自定义handles
+public static class EditorHandlesHelper
+{
+ static int s_ValueScaleHandleHash;
+
+ // limit value 数据
+ static float s_StartScale;
+ static float s_ValueDrag;
+ static float s_ScaleDrawLength;
+
+ static EditorHandlesHelper()
+ {
+ s_ValueScaleHandleHash = "ValueScaleHandleHash".GetHashCode();
+ }
+
+ #region 单一handle
+
+ // 控制数值的handle
+ public static float ScaleValueHandle(float value, Vector3 position, Quaternion rotation, float size, Handles.CapFunction capFunc, float snap)
+ {
+ int controlID = GUIUtility.GetControlID(s_ValueScaleHandleHash, FocusType.Keyboard);
+ int id = controlID;
+ Event current = Event.current;
+ switch (current.GetTypeForControl(id))
+ {
+ case EventType.MouseDown:
+ if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2))
+ {
+ GUIUtility.keyboardControl = id;
+ GUIUtility.hotControl = id;
+ s_StartScale = value;
+ s_ValueDrag = 0f;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(1);
+ }
+ break;
+ case EventType.MouseUp:
+ if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2))
+ {
+ GUIUtility.hotControl = 0;
+ s_ScaleDrawLength = 1f;
+ current.Use();
+ EditorGUIUtility.SetWantsMouseJumping(0);
+ }
+ break;
+ case EventType.MouseDrag:
+ if (GUIUtility.hotControl == id)
+ {
+ s_ValueDrag += HandleUtility.niceMouseDelta * 0.01f;
+ value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale;
+ s_ScaleDrawLength = value / s_StartScale;
+ GUI.changed = true;
+ current.Use();
+ }
+ break;
+ case EventType.KeyDown:
+ if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape)
+ {
+ value = s_StartScale;
+ s_ScaleDrawLength = 1f;
+ GUIUtility.hotControl = 0;
+ GUI.changed = true;
+ current.Use();
+ }
+ break;
+ case EventType.Repaint:
+ {
+ Color color = Color.white;
+ if (id == GUIUtility.keyboardControl)
+ {
+ color = Handles.color;
+ Handles.color = Handles.selectedColor;
+ }
+ capFunc(id, position, rotation, size * 0.15f, EventType.Repaint);
+ if (id == GUIUtility.keyboardControl)
+ {
+ Handles.color = color;
+ }
+ break;
+ }
+ case EventType.Layout:
+ HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(position, size * 0.15f));
+ break;
+ }
+ return value;
+ }
+
+ #endregion
+
+ #region 复合handle
+
+ #endregion
+
+}
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta
new file mode 100644
index 0000000..9214902
--- /dev/null
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples.meta
new file mode 100644
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity
new file mode 100644
index 0000000..b010857
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta
new file mode 100644
index 0000000..d903af3
--- /dev/null
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta
new file mode 100644
index 0000000..f0bcd1b
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta
@@ -0,0 +1,8 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs
new file mode 100644
index 0000000..1fb5613
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs
@@ -0,0 +1,23 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+[CustomEditor(typeof(RotationLimitAngle))]
+public class RotationLimitAngleInspector : Editor
+{
+
+ void OnSceneGUI()
+ {
+ RotationLimitAngle script = target as RotationLimitAngle;
+ if (script == null)
+ return;
+ Vector3 axis = script.axis.normalized;
+ Vector3 v = new Vector3(axis.y, axis.z, axis.x);
+ Vector3 cross = Vector3.Cross(axis, v).normalized;
+ Quaternion minRotation = Quaternion.AngleAxis(script.min, axis);
+ float min = script.min;
+ min = EditorHandlesHelper.ScaleValueHandle(min, script.transform.position + minRotation * cross, Quaternion.identity, 0.5f, Handles.SphereHandleCap, -10);
+ script.min = Mathf.Clamp(min, 0, 360);
+ }
+} \ No newline at end of file
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta
new file mode 100644
index 0000000..9ff0c8e
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs
new file mode 100644
index 0000000..f1eff9a
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RotationLimitAngle : MonoBehaviour
+{
+ enum Axis
+ {
+ x = 0,
+ y = 1,
+ z = 2,
+ }
+
+ public Vector2[] limitAngle = new Vector2[3];
+
+ public float min = 1;
+
+ public Vector3 axis;
+
+} \ No newline at end of file
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta
new file mode 100644
index 0000000..5d6e85f
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta
new file mode 100644
index 0000000..5e865e2
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta
@@ -0,0 +1,8 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta
new file mode 100644
index 0000000..1af64de
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b775fb7e3290d804d8520dc75023beca
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+ userData:
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs
new file mode 100644
index 0000000..b5fc57c
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs
@@ -0,0 +1,118 @@
+using UnityEngine;
+using UnityEditor;
+
+[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))]
+public class MinMaxSliderDrawer : PropertyDrawer
+{
+ public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
+ {
+ var minMaxAttribute = (MinMaxSliderAttribute)attribute;
+ var propertyType = property.propertyType;
+
+ label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2");
+
+ Rect controlRect = EditorGUI.PrefixLabel(position, label);
+
+ Rect[] splittedRect = SplitRect(controlRect, 3);
+
+ if (propertyType == SerializedPropertyType.Vector2)
+ {
+
+ EditorGUI.BeginChangeCheck();
+
+ Vector2 vector = property.vector2Value;
+ float minVal = vector.x;
+ float maxVal = vector.y;
+
+ minVal = float.Parse(GUI.TextField(splittedRect[0], minVal.ToString("F2")));
+ maxVal = float.Parse(GUI.TextField(splittedRect[2], maxVal.ToString("F2")));
+
+ Rect sliderRect = new Rect(splittedRect[0].x + 10, splittedRect[0].y, splittedRect[2].x - splittedRect[0].x - 15, splittedRect[0].height);
+
+ EditorGUI.MinMaxSlider(sliderRect, ref minVal, ref maxVal,
+ minMaxAttribute.min, minMaxAttribute.max);
+
+ if (minVal < minMaxAttribute.min)
+ {
+ minVal = minMaxAttribute.min;
+ }
+
+ if (maxVal > minMaxAttribute.max)
+ {
+ maxVal = minMaxAttribute.max;
+ }
+
+ vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal);
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ property.vector2Value = vector;
+ }
+
+ }
+ else if (propertyType == SerializedPropertyType.Vector2Int)
+ {
+
+ EditorGUI.BeginChangeCheck();
+
+ Vector2Int vector = property.vector2IntValue;
+ float minVal = vector.x;
+ float maxVal = vector.y;
+
+ minVal = EditorGUI.FloatField(splittedRect[0], minVal);
+ maxVal = EditorGUI.FloatField(splittedRect[2], maxVal);
+
+ EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal,
+ minMaxAttribute.min, minMaxAttribute.max);
+
+ if (minVal < minMaxAttribute.min)
+ {
+ maxVal = minMaxAttribute.min;
+ }
+
+ if (minVal > minMaxAttribute.max)
+ {
+ maxVal = minMaxAttribute.max;
+ }
+
+ vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal));
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ property.vector2IntValue = vector;
+ }
+
+ }
+
+ }
+
+ Rect[] SplitRect(Rect rectToSplit, int n)
+ {
+
+
+ Rect[] rects = new Rect[n];
+
+ for (int i = 0; i < n; i++)
+ {
+
+ rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height);
+
+ }
+
+ int padding = (int)rects[0].width - 40;
+ int space = 5;
+
+ rects[0].width -= padding + space;
+ rects[2].width -= padding + space;
+
+ rects[1].x -= padding;
+ rects[1].width += padding * 2;
+
+ rects[2].x += padding + space;
+
+
+ return rects;
+
+ }
+
+}
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta
new file mode 100644
index 0000000..894a325
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs
new file mode 100644
index 0000000..2e67b80
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+using UnityEditor;
+
+public class MinMaxSliderAttribute : PropertyAttribute
+{
+
+ public float min;
+ public float max;
+
+ public MinMaxSliderAttribute(float min, float max)
+ {
+ this.min = min;
+ this.max = max;
+ }
+} \ No newline at end of file
diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta
new file mode 100644
index 0000000..92c7392
--- /dev/null
+++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta
@@ -0,0 +1,11 @@
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