From 047efd15559d7c62666f00392a987dccdc36d500 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 18 May 2021 22:37:34 +0800 Subject: +misc --- .../Assets/Tools/EditorGUIHelper/Editor.meta | 8 + .../EditorGUIHelper/Editor/EditorGUIHelper.cs | 13 + .../EditorGUIHelper/Editor/EditorGUIHelper.cs.meta | 11 + .../EditorGUIHelper/Editor/EditorHandlesHelper.cs | 99 +++++++ .../Editor/EditorHandlesHelper.cs.meta | 11 + .../Assets/Tools/EditorGUIHelper/Examples.meta | 8 + .../EditorGUIHelper/Examples/CustomHandles.unity | 298 +++++++++++++++++++++ .../Examples/CustomHandles.unity.meta | 7 + .../Tools/EditorGUIHelper/Examples/Editor.meta | 8 + .../Examples/Editor/RotationLimitAngleInspector.cs | 23 ++ .../Editor/RotationLimitAngleInspector.cs.meta | 11 + .../EditorGUIHelper/Examples/RotationLimitAngle.cs | 20 ++ .../Examples/RotationLimitAngle.cs.meta | 11 + .../EditorGUIHelper/MinMaxSliderAttribute.meta | 8 + .../MinMaxSliderAttribute/Editor.meta | 8 + .../Editor/MinMaxSliderDrawer.cs | 118 ++++++++ .../Editor/MinMaxSliderDrawer.cs.meta | 11 + .../MinMaxSliderAttribute/MinMaxSliderAttribute.cs | 15 ++ .../MinMaxSliderAttribute.cs.meta | 11 + 19 files changed, 699 insertions(+) create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/CustomHandles.unity.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs create mode 100644 UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta (limited to 'UnityCollection/Assets/Tools/EditorGUIHelper') diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta new file mode 100644 index 0000000..617d3e7 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45adf787f0297654e8f79c7c456b656c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs new file mode 100644 index 0000000..3ccde08 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public static class EditorGUIHelper +{ + static EditorGUIHelper() + { + + } + + +} diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta new file mode 100644 index 0000000..5b4bd6b --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorGUIHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d503328ed0e74c4993f51b243402640 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs new file mode 100644 index 0000000..4bf4b8f --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs @@ -0,0 +1,99 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +// Scene视图中的自定义handles +public static class EditorHandlesHelper +{ + static int s_ValueScaleHandleHash; + + // limit value 数据 + static float s_StartScale; + static float s_ValueDrag; + static float s_ScaleDrawLength; + + static EditorHandlesHelper() + { + s_ValueScaleHandleHash = "ValueScaleHandleHash".GetHashCode(); + } + + #region 单一handle + + // 控制数值的handle + public static float ScaleValueHandle(float value, Vector3 position, Quaternion rotation, float size, Handles.CapFunction capFunc, float snap) + { + int controlID = GUIUtility.GetControlID(s_ValueScaleHandleHash, FocusType.Keyboard); + int id = controlID; + Event current = Event.current; + switch (current.GetTypeForControl(id)) + { + case EventType.MouseDown: + if ((HandleUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) + { + GUIUtility.keyboardControl = id; + GUIUtility.hotControl = id; + s_StartScale = value; + s_ValueDrag = 0f; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(1); + } + break; + case EventType.MouseUp: + if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2)) + { + GUIUtility.hotControl = 0; + s_ScaleDrawLength = 1f; + current.Use(); + EditorGUIUtility.SetWantsMouseJumping(0); + } + break; + case EventType.MouseDrag: + if (GUIUtility.hotControl == id) + { + s_ValueDrag += HandleUtility.niceMouseDelta * 0.01f; + value = (Handles.SnapValue(s_ValueDrag, snap) + 1f) * s_StartScale; + s_ScaleDrawLength = value / s_StartScale; + GUI.changed = true; + current.Use(); + } + break; + case EventType.KeyDown: + if (GUIUtility.hotControl == id && current.keyCode == KeyCode.Escape) + { + value = s_StartScale; + s_ScaleDrawLength = 1f; + GUIUtility.hotControl = 0; + GUI.changed = true; + current.Use(); + } + break; + case EventType.Repaint: + { + Color color = Color.white; + if (id == GUIUtility.keyboardControl) + { + color = Handles.color; + Handles.color = Handles.selectedColor; + } + capFunc(id, position, rotation, size * 0.15f, EventType.Repaint); + if (id == GUIUtility.keyboardControl) + { + Handles.color = color; + } + break; + } + case EventType.Layout: + HandleUtility.AddControl(id, HandleUtility.DistanceToCircle(position, size * 0.15f)); + break; + } + return value; + } + + #endregion + + #region 复合handle + + #endregion + +} diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta new file mode 100644 index 0000000..9214902 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Editor/EditorHandlesHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 769f17c75b56df84ba523a8dcfa021dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff 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b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 95936c00fcd584241aa27d9ae4a92411 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs new file mode 100644 index 0000000..1fb5613 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +[CustomEditor(typeof(RotationLimitAngle))] +public class RotationLimitAngleInspector : Editor +{ + + void OnSceneGUI() + { + RotationLimitAngle script = target as RotationLimitAngle; + if (script == null) + return; + Vector3 axis = script.axis.normalized; + Vector3 v = new Vector3(axis.y, axis.z, axis.x); + Vector3 cross = Vector3.Cross(axis, v).normalized; + Quaternion minRotation = Quaternion.AngleAxis(script.min, axis); + float min = script.min; + min = EditorHandlesHelper.ScaleValueHandle(min, script.transform.position + minRotation * cross, Quaternion.identity, 0.5f, Handles.SphereHandleCap, -10); + script.min = Mathf.Clamp(min, 0, 360); + } +} \ No newline at end of file diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta new file mode 100644 index 0000000..9ff0c8e --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/Editor/RotationLimitAngleInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ead887cac09c8ff47a9dff8eab8acd44 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs new file mode 100644 index 0000000..f1eff9a --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RotationLimitAngle : MonoBehaviour +{ + enum Axis + { + x = 0, + y = 1, + z = 2, + } + + public Vector2[] limitAngle = new Vector2[3]; + + public float min = 1; + + public Vector3 axis; + +} \ No newline at end of file diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/Examples/RotationLimitAngle.cs.meta new file mode 100644 index 0000000..5d6e85f --- /dev/null +++ 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new file mode 100644 index 0000000..1af64de --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b775fb7e3290d804d8520dc75023beca +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs new file mode 100644 index 0000000..b5fc57c --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs @@ -0,0 +1,118 @@ +using UnityEngine; +using UnityEditor; + +[CustomPropertyDrawer(typeof(MinMaxSliderAttribute))] +public class MinMaxSliderDrawer : PropertyDrawer +{ + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + var minMaxAttribute = (MinMaxSliderAttribute)attribute; + var propertyType = property.propertyType; + + label.tooltip = minMaxAttribute.min.ToString("F2") + " to " + minMaxAttribute.max.ToString("F2"); + + Rect controlRect = EditorGUI.PrefixLabel(position, label); + + Rect[] splittedRect = SplitRect(controlRect, 3); + + if (propertyType == SerializedPropertyType.Vector2) + { + + EditorGUI.BeginChangeCheck(); + + Vector2 vector = property.vector2Value; + float minVal = vector.x; + float maxVal = vector.y; + + minVal = float.Parse(GUI.TextField(splittedRect[0], minVal.ToString("F2"))); + maxVal = float.Parse(GUI.TextField(splittedRect[2], maxVal.ToString("F2"))); + + Rect sliderRect = new Rect(splittedRect[0].x + 10, splittedRect[0].y, splittedRect[2].x - splittedRect[0].x - 15, splittedRect[0].height); + + EditorGUI.MinMaxSlider(sliderRect, ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min) + { + minVal = minMaxAttribute.min; + } + + if (maxVal > minMaxAttribute.max) + { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2(minVal > maxVal ? maxVal : minVal, maxVal); + + if (EditorGUI.EndChangeCheck()) + { + property.vector2Value = vector; + } + + } + else if (propertyType == SerializedPropertyType.Vector2Int) + { + + EditorGUI.BeginChangeCheck(); + + Vector2Int vector = property.vector2IntValue; + float minVal = vector.x; + float maxVal = vector.y; + + minVal = EditorGUI.FloatField(splittedRect[0], minVal); + maxVal = EditorGUI.FloatField(splittedRect[2], maxVal); + + EditorGUI.MinMaxSlider(splittedRect[1], ref minVal, ref maxVal, + minMaxAttribute.min, minMaxAttribute.max); + + if (minVal < minMaxAttribute.min) + { + maxVal = minMaxAttribute.min; + } + + if (minVal > minMaxAttribute.max) + { + maxVal = minMaxAttribute.max; + } + + vector = new Vector2Int(Mathf.FloorToInt(minVal > maxVal ? maxVal : minVal), Mathf.FloorToInt(maxVal)); + + if (EditorGUI.EndChangeCheck()) + { + property.vector2IntValue = vector; + } + + } + + } + + Rect[] SplitRect(Rect rectToSplit, int n) + { + + + Rect[] rects = new Rect[n]; + + for (int i = 0; i < n; i++) + { + + rects[i] = new Rect(rectToSplit.position.x + (i * rectToSplit.width / n), rectToSplit.position.y, rectToSplit.width / n, rectToSplit.height); + + } + + int padding = (int)rects[0].width - 40; + int space = 5; + + rects[0].width -= padding + space; + rects[2].width -= padding + space; + + rects[1].x -= padding; + rects[1].width += padding * 2; + + rects[2].x += padding + space; + + + return rects; + + } + +} diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta new file mode 100644 index 0000000..894a325 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/Editor/MinMaxSliderDrawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5809f5684a7a0b4c904bbbaa597b4ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs new file mode 100644 index 0000000..2e67b80 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs @@ -0,0 +1,15 @@ +using UnityEngine; +using UnityEditor; + +public class MinMaxSliderAttribute : PropertyAttribute +{ + + public float min; + public float max; + + public MinMaxSliderAttribute(float min, float max) + { + this.min = min; + this.max = max; + } +} \ No newline at end of file diff --git a/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta new file mode 100644 index 0000000..92c7392 --- /dev/null +++ b/UnityCollection/Assets/Tools/EditorGUIHelper/MinMaxSliderAttribute/MinMaxSliderAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ad7028c6eedb19e47ab5d455a06e48f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0