using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace CustomBaking { public static class CustomBakingMenu { [MenuItem("CustomBaking/Open Window")] static void OpenCustomBaking() { } [MenuItem("CustomBaking/Help")] static void Help() { } [MenuItem("CustomBaking/About")] static void About() { } } public class CustomBakingEditor : EditorWindow { public void OnGUI() { } } }