diff options
Diffstat (limited to 'Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/BloomModel.cs')
-rw-r--r-- | Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/BloomModel.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/BloomModel.cs b/Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/BloomModel.cs new file mode 100644 index 0000000..0569d62 --- /dev/null +++ b/Valheim_v0.141.2_r202102/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/BloomModel.cs @@ -0,0 +1,117 @@ +using System; + +namespace UnityEngine.PostProcessing; + +[Serializable] +public class BloomModel : PostProcessingModel +{ + [Serializable] + public struct BloomSettings + { + [Min(0f)] + [Tooltip("Strength of the bloom filter.")] + public float intensity; + + [Min(0f)] + [Tooltip("Filters out pixels under this level of brightness.")] + public float threshold; + + [Range(0f, 1f)] + [Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")] + public float softKnee; + + [Range(1f, 7f)] + [Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")] + public float radius; + + [Tooltip("Reduces flashing noise with an additional filter.")] + public bool antiFlicker; + + public float thresholdLinear + { + get + { + return Mathf.GammaToLinearSpace(threshold); + } + set + { + threshold = Mathf.LinearToGammaSpace(value); + } + } + + public static BloomSettings defaultSettings + { + get + { + BloomSettings result = default(BloomSettings); + result.intensity = 0.5f; + result.threshold = 1.1f; + result.softKnee = 0.5f; + result.radius = 4f; + result.antiFlicker = false; + return result; + } + } + } + + [Serializable] + public struct LensDirtSettings + { + [Tooltip("Dirtiness texture to add smudges or dust to the lens.")] + public Texture texture; + + [Min(0f)] + [Tooltip("Amount of lens dirtiness.")] + public float intensity; + + public static LensDirtSettings defaultSettings + { + get + { + LensDirtSettings result = default(LensDirtSettings); + result.texture = null; + result.intensity = 3f; + return result; + } + } + } + + [Serializable] + public struct Settings + { + public BloomSettings bloom; + + public LensDirtSettings lensDirt; + + public static Settings defaultSettings + { + get + { + Settings result = default(Settings); + result.bloom = BloomSettings.defaultSettings; + result.lensDirt = LensDirtSettings.defaultSettings; + return result; + } + } + } + + [SerializeField] + private Settings m_Settings = Settings.defaultSettings; + + public Settings settings + { + get + { + return m_Settings; + } + set + { + m_Settings = value; + } + } + + public override void Reset() + { + m_Settings = Settings.defaultSettings; + } +} |