diff options
Diffstat (limited to 'Valheim_v0.141.2_r202102/Valheim/assembly_valheim/LodFadeInOut.cs')
-rw-r--r-- | Valheim_v0.141.2_r202102/Valheim/assembly_valheim/LodFadeInOut.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Valheim_v0.141.2_r202102/Valheim/assembly_valheim/LodFadeInOut.cs b/Valheim_v0.141.2_r202102/Valheim/assembly_valheim/LodFadeInOut.cs new file mode 100644 index 0000000..ae4d2dd --- /dev/null +++ b/Valheim_v0.141.2_r202102/Valheim/assembly_valheim/LodFadeInOut.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +public class LodFadeInOut : MonoBehaviour +{ + private Vector3 m_originalLocalRef; + + private LODGroup m_lodGroup; + + private const float m_minTriggerDistance = 20f; + + private void Awake() + { + Camera mainCamera = Utils.GetMainCamera(); + if (!(mainCamera == null) && Vector3.Distance(mainCamera.transform.position, base.transform.position) > 20f) + { + m_lodGroup = GetComponent<LODGroup>(); + if ((bool)m_lodGroup) + { + m_originalLocalRef = m_lodGroup.localReferencePoint; + m_lodGroup.localReferencePoint = new Vector3(999999f, 999999f, 999999f); + Invoke("FadeIn", Random.Range(0.1f, 0.3f)); + } + } + } + + private void FadeIn() + { + m_lodGroup.localReferencePoint = m_originalLocalRef; + } +} |