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Diffstat (limited to 'Valheim_v202102/Valheim/assembly_valheim/DropOnDestroyed.cs')
-rw-r--r--Valheim_v202102/Valheim/assembly_valheim/DropOnDestroyed.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/Valheim_v202102/Valheim/assembly_valheim/DropOnDestroyed.cs b/Valheim_v202102/Valheim/assembly_valheim/DropOnDestroyed.cs
deleted file mode 100644
index 99df9bd..0000000
--- a/Valheim_v202102/Valheim/assembly_valheim/DropOnDestroyed.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DropOnDestroyed : MonoBehaviour
-{
- [Header("Drops")]
- public DropTable m_dropWhenDestroyed = new DropTable();
-
- public float m_spawnYOffset = 0.5f;
-
- public float m_spawnYStep = 0.3f;
-
- private void Awake()
- {
- IDestructible component = GetComponent<IDestructible>();
- Destructible destructible = component as Destructible;
- if ((bool)destructible)
- {
- destructible.m_onDestroyed = (Action)Delegate.Combine(destructible.m_onDestroyed, new Action(OnDestroyed));
- }
- WearNTear wearNTear = component as WearNTear;
- if ((bool)wearNTear)
- {
- wearNTear.m_onDestroyed = (Action)Delegate.Combine(wearNTear.m_onDestroyed, new Action(OnDestroyed));
- }
- }
-
- private void OnDestroyed()
- {
- float groundHeight = ZoneSystem.instance.GetGroundHeight(base.transform.position);
- Vector3 position = base.transform.position;
- if (position.y < groundHeight)
- {
- position.y = groundHeight + 0.1f;
- }
- List<GameObject> dropList = m_dropWhenDestroyed.GetDropList();
- for (int i = 0; i < dropList.Count; i++)
- {
- Vector2 vector = UnityEngine.Random.insideUnitCircle * 0.5f;
- Vector3 position2 = position + Vector3.up * m_spawnYOffset + new Vector3(vector.x, m_spawnYStep * (float)i, vector.y);
- Quaternion rotation = Quaternion.Euler(0f, UnityEngine.Random.Range(0, 360), 0f);
- UnityEngine.Object.Instantiate(dropList[i], position2, rotation);
- }
- }
-}