From 3fb0e391648628dcfaf9550f2a1d68bc53d58c7b Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Tue, 21 May 2024 15:03:16 +0800 Subject: + decompiled --- .../Valheim/assembly_guiutils/.gitignore | 399 ++++++++++++++++ .../Valheim/assembly_guiutils/AlphaMotion.cs | 18 + .../Valheim/assembly_guiutils/ButtonImageColor.cs | 31 ++ .../Valheim/assembly_guiutils/ButtonSfx.cs | 54 +++ .../Valheim/assembly_guiutils/ButtonTextColor.cs | 34 ++ .../Valheim/assembly_guiutils/GuiBar.cs | 141 ++++++ .../Valheim/assembly_guiutils/GuiPixelFix.cs | 17 + .../Valheim/assembly_guiutils/GuiScaler.cs | 56 +++ .../Valheim/assembly_guiutils/Localization.cs | 307 ++++++++++++ .../Valheim/assembly_guiutils/Localize.cs | 9 + .../assembly_guiutils/Properties/AssemblyInfo.cs | 5 + .../Valheim/assembly_guiutils/TabHandler.cs | 102 ++++ .../Valheim/assembly_guiutils/UIGamePad.cs | 89 ++++ .../Valheim/assembly_guiutils/UIGroupHandler.cs | 135 ++++++ .../Valheim/assembly_guiutils/UIInputHandler.cs | 110 +++++ .../Valheim/assembly_guiutils/UIInputHint.cs | 40 ++ .../Valheim/assembly_guiutils/UISelectableGroup.cs | 11 + .../Valheim/assembly_guiutils/UITooltip.cs | 153 ++++++ .../Valheim/assembly_guiutils/Uirotate.cs | 11 + .../assembly_guiutils/assembly_guiutils.csproj | 30 ++ .../LuxParticles_ExtendedFlycam.cs | 75 +++ .../LuxParticles/LuxParticles_AmbientLighting.cs | 224 +++++++++ .../LuxParticles/LuxParticles_DirectionalLight.cs | 42 ++ .../LuxParticles_LocalAmbientLighting.cs | 71 +++ .../assembly_lux/Properties/AssemblyInfo.cs | 5 + .../Valheim/assembly_lux/assembly_lux.csproj | 21 + .../ExampleWheelController.cs | 38 ++ .../Properties/AssemblyInfo.cs | 5 + .../AmbientOcclusionComponent.cs | 190 ++++++++ .../AmbientOcclusionModel.cs | 87 ++++ .../AntialiasingModel.cs | 222 +++++++++ .../UnityEngine.PostProcessing/BloomComponent.cs | 116 +++++ .../UnityEngine.PostProcessing/BloomModel.cs | 117 +++++ .../BuiltinDebugViewsComponent.cs | 237 ++++++++++ .../BuiltinDebugViewsModel.cs | 141 ++++++ .../ChromaticAberrationComponent.cs | 63 +++ .../ChromaticAberrationModel.cs | 49 ++ .../ColorGradingComponent.cs | 352 ++++++++++++++ .../ColorGradingCurve.cs | 64 +++ .../ColorGradingModel.cs | 319 +++++++++++++ .../DepthOfFieldComponent.cs | 155 ++++++ .../DepthOfFieldModel.cs | 71 +++ .../DitheringComponent.cs | 61 +++ .../UnityEngine.PostProcessing/DitheringModel.cs | 35 ++ .../EyeAdaptationComponent.cs | 177 +++++++ .../EyeAdaptationModel.cs | 97 ++++ .../UnityEngine.PostProcessing/FogComponent.cs | 97 ++++ .../UnityEngine.PostProcessing/FogModel.cs | 44 ++ .../UnityEngine.PostProcessing/FxaaComponent.cs | 34 ++ .../UnityEngine.PostProcessing/GetSetAttribute.cs | 13 + .../UnityEngine.PostProcessing/GrainComponent.cs | 62 +++ .../UnityEngine.PostProcessing/GrainModel.cs | 59 +++ .../UnityEngine.PostProcessing/GraphicsUtils.cs | 126 +++++ .../UnityEngine.PostProcessing/MaterialFactory.cs | 43 ++ .../UnityEngine.PostProcessing/MinAttribute.cs | 11 + .../MotionBlurComponent.cs | 426 +++++++++++++++++ .../UnityEngine.PostProcessing/MotionBlurModel.cs | 55 +++ .../PostProcessingBehaviour.cs | 406 ++++++++++++++++ .../PostProcessingComponent.cs | 17 + .../PostProcessingComponentBase.cs | 23 + .../PostProcessingComponentCommandBuffer.cs | 12 + .../PostProcessingComponentRenderTexture.cs | 8 + .../PostProcessingContext.cs | 39 ++ .../PostProcessingModel.cs | 33 ++ .../PostProcessingProfile.cs | 34 ++ .../RenderTextureFactory.cs | 57 +++ .../ScreenSpaceReflectionComponent.cs | 227 +++++++++ .../ScreenSpaceReflectionModel.cs | 141 ++++++ .../UnityEngine.PostProcessing/TaaComponent.cs | 184 ++++++++ .../TrackballAttribute.cs | 11 + .../TrackballGroupAttribute.cs | 5 + .../UnityEngine.PostProcessing/UserLutComponent.cs | 38 ++ .../UnityEngine.PostProcessing/UserLutModel.cs | 49 ++ .../VignetteComponent.cs | 48 ++ .../UnityEngine.PostProcessing/VignetteModel.cs | 87 ++++ .../assembly_postprocessing.csproj | 28 ++ .../Properties/AssemblyInfo.cs | 5 + .../RunTimeCombineAndRelease.cs | 43 ++ .../SimpleMeshCombine.cs | 171 +++++++ .../SimpleMeshCombineMaster.cs | 6 + .../assembly_simplemeshcombine.csproj | 18 + .../Valheim/assembly_sunshafts/.gitignore | 399 ++++++++++++++++ .../assembly_sunshafts/Properties/AssemblyInfo.cs | 5 + .../UnityStandardAssets.ImageEffects/AAMode.cs | 12 + .../Antialiasing.cs | 139 ++++++ .../UnityStandardAssets.ImageEffects/Bloom.cs | 333 +++++++++++++ .../BloomAndFlares.cs | 257 ++++++++++ .../BloomOptimized.cs | 96 ++++ .../BloomScreenBlendMode.cs | 7 + .../UnityStandardAssets.ImageEffects/Blur.cs | 80 ++++ .../BlurOptimized.cs | 84 ++++ .../CameraMotionBlur.cs | 382 +++++++++++++++ .../ColorCorrectionCurves.cs | 180 +++++++ .../ColorCorrectionLookup.cs | 142 ++++++ .../ColorCorrectionRamp.cs | 16 + .../ContrastEnhance.cs | 67 +++ .../ContrastStretch.cs | 178 +++++++ .../CreaseShading.cs | 76 +++ .../DepthOfField.cs | 350 ++++++++++++++ .../DepthOfFieldDeprecated.cs | 451 ++++++++++++++++++ .../EdgeDetection.cs | 96 ++++ .../UnityStandardAssets.ImageEffects/Fisheye.cs | 43 ++ .../UnityStandardAssets.ImageEffects/GlobalFog.cs | 92 ++++ .../UnityStandardAssets.ImageEffects/Grayscale.cs | 20 + .../HDRBloomMode.cs | 8 + .../ImageEffectBase.cs | 45 ++ .../ImageEffects.cs | 34 ++ .../LensflareStyle34.cs | 8 + .../UnityStandardAssets.ImageEffects/MotionBlur.cs | 52 ++ .../NoiseAndGrain.cs | 158 +++++++ .../NoiseAndScratches.cs | 138 ++++++ .../PostEffectsBase.cs | 233 +++++++++ .../PostEffectsHelper.cs | 172 +++++++ .../UnityStandardAssets.ImageEffects/Quads.cs | 102 ++++ .../ScreenOverlay.cs | 53 +++ .../ScreenSpaceAmbientObscurance.cs | 105 +++++ .../ScreenSpaceAmbientOcclusion.cs | 161 +++++++ .../UnityStandardAssets.ImageEffects/SepiaTone.cs | 13 + .../UnityStandardAssets.ImageEffects/SunShafts.cs | 134 ++++++ .../UnityStandardAssets.ImageEffects/TiltShift.cs | 80 ++++ .../Tonemapping.cs | 226 +++++++++ .../UnityStandardAssets.ImageEffects/Triangles.cs | 95 ++++ .../TweakMode34.cs | 7 + .../UnityStandardAssets.ImageEffects/Twirl.cs | 20 + .../VignetteAndChromaticAberration.cs | 110 +++++ .../UnityStandardAssets.ImageEffects/Vortex.cs | 19 + .../assembly_sunshafts/assembly_sunshafts.csproj | 18 + .../Valheim/assembly_utils/.gitignore | 399 ++++++++++++++++ .../Valheim/assembly_utils/BitMaskAttribute.cs | 12 + .../Valheim/assembly_utils/Cover.cs | 82 ++++ .../Valheim/assembly_utils/DictionaryExt.cs | 12 + .../Valheim/assembly_utils/DrawBounds.cs | 16 + .../Valheim/assembly_utils/HideWhenRunning.cs | 12 + .../Valheim/assembly_utils/ListExtra.cs | 27 ++ .../Valheim/assembly_utils/LookAt.cs | 35 ++ .../Valheim/assembly_utils/Pool.cs | 30 ++ .../assembly_utils/Properties/AssemblyInfo.cs | 5 + .../Valheim/assembly_utils/QuaternionExt.cs | 10 + .../assembly_utils/StringExtensionMethods.cs | 18 + .../Valheim/assembly_utils/SyncedList.cs | 129 +++++ .../Valheim/assembly_utils/Timer.cs | 51 ++ .../Valheim/assembly_utils/TriggerTracker.cs | 35 ++ .../Valheim/assembly_utils/Utils.cs | 504 ++++++++++++++++++++ .../Valheim/assembly_utils/Vector2i.cs | 104 ++++ .../Valheim/assembly_utils/ZInput.cs | 522 +++++++++++++++++++++ .../Valheim/assembly_utils/ZLog.cs | 28 ++ .../Valheim/assembly_utils/assembly_utils.csproj | 28 ++ 147 files changed, 15001 insertions(+) create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/.gitignore create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/AlphaMotion.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonImageColor.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonSfx.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonTextColor.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/GuiBar.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/GuiPixelFix.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/GuiScaler.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/Localization.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/Localize.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/Properties/AssemblyInfo.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/TabHandler.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UIGamePad.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UIGroupHandler.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UIInputHandler.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UIInputHint.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UISelectableGroup.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/UITooltip.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/Uirotate.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/assembly_guiutils.csproj create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/LuxParticles.Demo/LuxParticles_ExtendedFlycam.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/LuxParticles/LuxParticles_AmbientLighting.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/LuxParticles/LuxParticles_DirectionalLight.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/LuxParticles/LuxParticles_LocalAmbientLighting.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/Properties/AssemblyInfo.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_lux/assembly_lux.csproj create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/ExampleWheelController.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/Properties/AssemblyInfo.cs create mode 100644 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create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/ChromaticAberrationModel.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/ColorGradingComponent.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/ColorGradingCurve.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/ColorGradingModel.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldComponent.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DepthOfFieldModel.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_postprocessing/UnityEngine.PostProcessing/DitheringComponent.cs create mode 100644 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Valheim_r202102_v0.141.2/Valheim/assembly_utils/ListExtra.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/LookAt.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/Pool.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/Properties/AssemblyInfo.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/QuaternionExt.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/StringExtensionMethods.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/SyncedList.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/Timer.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/TriggerTracker.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/Utils.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/Vector2i.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/ZInput.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/ZLog.cs create mode 100644 Valheim_r202102_v0.141.2/Valheim/assembly_utils/assembly_utils.csproj diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/.gitignore b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/.gitignore new file mode 100644 index 0000000..a4da27a --- /dev/null +++ b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/.gitignore @@ -0,0 +1,399 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.vs diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/AlphaMotion.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/AlphaMotion.cs new file mode 100644 index 0000000..02e4d4c --- /dev/null +++ b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/AlphaMotion.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class AlphaMotion : MonoBehaviour +{ + public float m_rotSpeed = 100f; + + public float m_rotAngle = 0.2f; + + private void Start() + { + } + + private void Update() + { + float time = Time.time; + base.transform.localRotation = Quaternion.Euler(0f, 0f, Mathf.Sin(time * m_rotSpeed) * m_rotAngle); + } +} diff --git a/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonImageColor.cs b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonImageColor.cs new file mode 100644 index 0000000..4591548 --- /dev/null +++ b/Valheim_r202102_v0.141.2/Valheim/assembly_guiutils/ButtonImageColor.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using UnityEngine.UI; + +public class ButtonImageColor : MonoBehaviour +{ + public Image m_image; + + private Color m_defaultColor = Color.white; + + public Color m_disabledColor = Color.grey; + + private Button m_button; + + private void Awake() + { + m_button = GetComponent