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Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZNetView.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZNtp.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZPackage.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZRoutedRpc.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZRpc.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSFX.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSocket.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSocket2.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSteamMatchmaking.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSteamSocket.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSyncAnimation.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZSyncTransform.cs create mode 100644 Valheim_v0.141.2_r202102/Valheim/assembly_valheim/ZoneSystem.cs (limited to 'Valheim_v0.141.2_r202102') diff --git a/Valheim_v0.141.2_r202102/.gitignore b/Valheim_v0.141.2_r202102/.gitignore new file mode 100644 index 0000000..223208c --- /dev/null +++ b/Valheim_v0.141.2_r202102/.gitignore @@ -0,0 +1,6 @@ +~*.* +*.log +Dump +Valheim/MelonLoader/ +Valheim/Mods/ +Game/ \ No newline at end of file diff --git "a/Valheim_v0.141.2_r202102/Doc/\344\275\234\345\274\212.txt" "b/Valheim_v0.141.2_r202102/Doc/\344\275\234\345\274\212.txt" new file mode 100644 index 0000000..3daed88 --- /dev/null +++ "b/Valheim_v0.141.2_r202102/Doc/\344\275\234\345\274\212.txt" @@ -0,0 +1,10 @@ +https://valheim.fandom.com/wiki/Item_IDs +https://valheim.fandom.com/wiki/Armor +https://www.dexerto.com/gaming/valheim-cheats-all-codes-console-commands-how-enter-them-1696329/ +https://www.rockpapershotgun.com/valheim-cheats-spawn-item-list-console-commands-creative-mode#valheim-spawn-item-codes + +https://commands.gg/valheim/items + +è€ç‰ˆæœ¬è¾“å…¥imacheaterè€Œä¸æ˜¯devcommands + + diff --git "a/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/0_\345\210\206\346\236\220.xlsx" "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/0_\345\210\206\346\236\220.xlsx" new file mode 100644 index 0000000..d5e5b83 Binary files /dev/null and "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/0_\345\210\206\346\236\220.xlsx" differ diff --git "a/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/1_\345\234\260\345\275\242\347\224\237\346\210\220.xlsx" "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/1_\345\234\260\345\275\242\347\224\237\346\210\220.xlsx" new file mode 100644 index 0000000..10237e2 Binary files /dev/null and "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/1_\345\234\260\345\275\242\347\224\237\346\210\220.xlsx" differ diff --git "a/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/2_\345\257\273\350\267\257.xlsx" "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/2_\345\257\273\350\267\257.xlsx" new file mode 100644 index 0000000..16d6fc4 Binary files /dev/null and "b/Valheim_v0.141.2_r202102/Doc/\345\210\206\346\236\220/2_\345\257\273\350\267\257.xlsx" differ diff --git "a/Valheim_v0.141.2_r202102/Doc/\345\217\215\347\274\226\350\257\221\345\222\214mod.txt" "b/Valheim_v0.141.2_r202102/Doc/\345\217\215\347\274\226\350\257\221\345\222\214mod.txt" new file mode 100644 index 0000000..229f382 --- /dev/null +++ "b/Valheim_v0.141.2_r202102/Doc/\345\217\215\347\274\226\350\257\221\345\222\214mod.txt" @@ -0,0 +1,9 @@ +https://www.youtube.com/watch?v=XPFvHo1UCTE&ab_channel=SBToonz + +https://github.com/Valheim-Modding/Wiki/wiki/Valheim-Unity-Project-Guide + +https://github.com/heinermann/ValheimExportHelper + +https://www.youtube.com/watch?v=_61pLVH2qPk&ab_channel=BetterCoder + +https://www.youtube.com/watch?v=OanlUYSZkZA&ab_channel=Azumatt \ No newline at end of file diff --git "a/Valheim_v0.141.2_r202102/Doc/\350\257\264\346\230\216.txt" "b/Valheim_v0.141.2_r202102/Doc/\350\257\264\346\230\216.txt" new file mode 100644 index 0000000..d0d9dab --- /dev/null +++ "b/Valheim_v0.141.2_r202102/Doc/\350\257\264\346\230\216.txt" @@ -0,0 +1,4 @@ +Know-How +åˆ†æžæºç çš„目的是为了得到Know-Howï¼ˆå®žçŽ°æŸæ•ˆæžœã€ç›®æ ‡ã€ç›®çš„的具体方法ã€å𿳕ã€è¯€çªï¼Œä¹Ÿå°±æ˜¯ç»éªŒï¼‰ + +Valheiméžå¸¸ç²¾ç‚¼ï¼ˆå‡ç»ƒï¼‰ï¼Œä»£ç é‡ä¸è¿‡7w,缺åšåˆ°äº†å¼€æ”¾ä¸–界〠沙盒ã€RPG,éžå¸¸å€¼å¾—学习 diff --git a/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/.gitignore b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/.gitignore new file mode 100644 index 0000000..a4da27a --- /dev/null +++ b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/.gitignore @@ -0,0 +1,399 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml +.vs diff --git a/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/AlphaMotion.cs b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/AlphaMotion.cs new file mode 100644 index 0000000..02e4d4c --- /dev/null +++ b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/AlphaMotion.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class AlphaMotion : MonoBehaviour +{ + public float m_rotSpeed = 100f; + + public float m_rotAngle = 0.2f; + + private void Start() + { + } + + private void Update() + { + float time = Time.time; + base.transform.localRotation = Quaternion.Euler(0f, 0f, Mathf.Sin(time * m_rotSpeed) * m_rotAngle); + } +} diff --git a/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/ButtonImageColor.cs b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/ButtonImageColor.cs new file mode 100644 index 0000000..4591548 --- /dev/null +++ b/Valheim_v0.141.2_r202102/Valheim/assembly_guiutils/ButtonImageColor.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using UnityEngine.UI; + +public class ButtonImageColor : MonoBehaviour +{ + public Image m_image; + + private Color m_defaultColor = Color.white; + + public Color m_disabledColor = Color.grey; + + private Button m_button; + + private void Awake() + { + m_button = GetComponent