diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobPrepareCapsuleCommands.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobPrepareCapsuleCommands.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobPrepareCapsuleCommands.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobPrepareCapsuleCommands.cs new file mode 100644 index 0000000..4644787 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/Jobs/JobPrepareCapsuleCommands.cs @@ -0,0 +1,45 @@ +#if UNITY_2022_2_OR_NEWER +using UnityEngine; +using Unity.Burst; +using Unity.Collections; +using Unity.Jobs; +using Unity.Collections.LowLevel.Unsafe; +using Pathfinding.Util; + +namespace Pathfinding.Graphs.Grid.Jobs { + /// <summary> + /// Prepares a set of capsule commands for collision checking in a grid graph. + /// + /// See: <see cref="GraphCollision"/> + /// </summary> + [BurstCompile] + public struct JobPrepareCapsuleCommands : IJob { + public Vector3 direction; + public Vector3 originOffset; + public float radius; + public LayerMask mask; + public PhysicsScene physicsScene; + + [ReadOnly] + public NativeArray<Vector3> origins; + + [WriteOnly] + public NativeArray<OverlapCapsuleCommand> commands; + + public void Execute () { + var commandSpan = commands.AsUnsafeSpan(); + // It turns out it is faster to set all commands to the same value using MemCpyReplicate and then patch point0 and point1, + // rather than setting each command individually (about 30% faster even). + // MemCpy is very fast. + var queryParameters = new QueryParameters(mask, false, QueryTriggerInteraction.Ignore, false); + commandSpan.Fill(new OverlapCapsuleCommand(physicsScene, Vector3.zero, Vector3.zero, radius, queryParameters)); + + for (int i = 0; i < commandSpan.Length; i++) { + var origin = origins[i] + originOffset; + commandSpan[i].point0 = origin; + commandSpan[i].point1 = origin + direction; + } + } + } +} +#endif |