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diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileLayout.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileLayout.cs
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+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileLayout.cs
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+using UnityEngine;
+using Pathfinding.Util;
+using UnityEngine.Tilemaps;
+
+namespace Pathfinding.Graphs.Navmesh {
+ /// <summary>
+ /// Represents the position and size of a tile grid for a recast/navmesh graph.
+ ///
+ /// This separates out the physical layout of tiles from all the other recast graph settings.
+ /// </summary>
+ public struct TileLayout {
+ /// <summary>How many tiles there are in the grid</summary>
+ public Int2 tileCount;
+
+ /// <summary>Transforms coordinates from graph space to world space</summary>
+ public GraphTransform transform;
+
+ /// <summary>Size of a tile in voxels along the X and Z axes</summary>
+ public Int2 tileSizeInVoxels;
+
+ /// <summary>
+ /// Size in graph space of the whole grid.
+ ///
+ /// If the original bounding box was not an exact multiple of the tile size, this will be less than the total width of all tiles.
+ /// </summary>
+ public Vector3 graphSpaceSize;
+
+ /// <summary>\copydocref{RecastGraph.cellSize}</summary>
+ public float cellSize;
+
+ /// <summary>
+ /// Voxel y coordinates will be stored as ushorts which have 65536 values.
+ /// Leave a margin to make sure things do not overflow
+ /// </summary>
+ public float CellHeight => Mathf.Max(graphSpaceSize.y / 64000, 0.001f);
+
+ /// <summary>Size of a tile in world units, along the graph's X axis</summary>
+ public float TileWorldSizeX => tileSizeInVoxels.x * cellSize;
+
+ /// <summary>Size of a tile in world units, along the graph's Z axis</summary>
+ public float TileWorldSizeZ => tileSizeInVoxels.y * cellSize;
+
+ /// <summary>Returns an XZ bounds object with the bounds of a group of tiles in graph space</summary>
+ public Bounds GetTileBoundsInGraphSpace (int x, int z, int width = 1, int depth = 1) {
+ var bounds = new Bounds();
+
+ bounds.SetMinMax(new Vector3(x*TileWorldSizeX, 0, z*TileWorldSizeZ),
+ new Vector3((x+width)*TileWorldSizeX, graphSpaceSize.y, (z+depth)*TileWorldSizeZ)
+ );
+
+ return bounds;
+ }
+
+ /// <summary>
+ /// Returns a rect containing the indices of all tiles touching the specified bounds.
+ /// If a margin is passed, the bounding box in graph space is expanded by that amount in every direction.
+ /// </summary>
+ public IntRect GetTouchingTiles (Bounds bounds, float margin = 0) {
+ bounds = transform.InverseTransform(bounds);
+
+ // Calculate world bounds of all affected tiles
+ return new IntRect(Mathf.FloorToInt((bounds.min.x - margin) / TileWorldSizeX), Mathf.FloorToInt((bounds.min.z - margin) / TileWorldSizeZ), Mathf.FloorToInt((bounds.max.x + margin) / TileWorldSizeX), Mathf.FloorToInt((bounds.max.z + margin) / TileWorldSizeZ));
+ }
+
+ public TileLayout(RecastGraph graph) : this(new Bounds(graph.forcedBoundsCenter, graph.forcedBoundsSize), Quaternion.Euler(graph.rotation), graph.cellSize, graph.editorTileSize, graph.useTiles) {
+ }
+
+ public TileLayout(Bounds bounds, Quaternion rotation, float cellSize, int tileSizeInVoxels, bool useTiles) {
+ this.transform = RecastGraph.CalculateTransform(bounds, rotation);
+ this.cellSize = cellSize;
+
+ // Voxel grid size
+ var size = bounds.size;
+ graphSpaceSize = size;
+ int totalVoxelWidth = (int)(size.x/cellSize + 0.5f);
+ int totalVoxelDepth = (int)(size.z/cellSize + 0.5f);
+
+ if (!useTiles) {
+ this.tileSizeInVoxels = new Int2(totalVoxelWidth, totalVoxelDepth);
+ } else {
+ this.tileSizeInVoxels = new Int2(tileSizeInVoxels, tileSizeInVoxels);
+ }
+
+ // Number of tiles
+ tileCount = new Int2(
+ Mathf.Max(0, (totalVoxelWidth + this.tileSizeInVoxels.x-1) / this.tileSizeInVoxels.x),
+ Mathf.Max(0, (totalVoxelDepth + this.tileSizeInVoxels.y-1) / this.tileSizeInVoxels.y)
+ );
+
+ if (tileCount.x*tileCount.y > NavmeshBase.TileIndexMask + 1) {
+ throw new System.Exception("Too many tiles ("+(tileCount.x*tileCount.y)+") maximum is "+(NavmeshBase.TileIndexMask + 1)+
+ "\nTry disabling ASTAR_RECAST_LARGER_TILES under the 'Optimizations' tab in the A* inspector.");
+ }
+ }
+ }
+}