diff options
Diffstat (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileMesh.cs')
-rw-r--r-- | Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileMesh.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileMesh.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileMesh.cs new file mode 100644 index 0000000..e5a772a --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/TileMesh.cs @@ -0,0 +1,41 @@ +using Pathfinding.Util; + +namespace Pathfinding.Graphs.Navmesh { + /// <summary> + /// A tile in a navmesh graph. + /// + /// This is an intermediate representation used when building the navmesh, and also in some cases for serializing the navmesh to a portable format. + /// + /// See: <see cref="NavmeshTile"/> for the representation used for pathfinding. + /// </summary> + public struct TileMesh { + public int[] triangles; + public Int3[] verticesInTileSpace; + /// <summary>One tag per triangle</summary> + public uint[] tags; + + /// <summary>Unsafe version of <see cref="TileMesh"/></summary> + public struct TileMeshUnsafe { + /// <summary>Three indices per triangle, of type int</summary> + public Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer triangles; + /// <summary>One vertex per triangle, of type Int3</summary> + public Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer verticesInTileSpace; + /// <summary>One tag per triangle, of type uint</summary> + public Unity.Collections.LowLevel.Unsafe.UnsafeAppendBuffer tags; + + public void Dispose () { + triangles.Dispose(); + verticesInTileSpace.Dispose(); + tags.Dispose(); + } + + public TileMesh ToManaged () { + return new TileMesh { + triangles = Memory.UnsafeAppendBufferToArray<int>(triangles), + verticesInTileSpace = Memory.UnsafeAppendBufferToArray<Int3>(verticesInTileSpace), + tags = Memory.UnsafeAppendBufferToArray<uint>(tags), + }; + } + } + } +} |