From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Thu, 23 May 2024 10:08:29 +0800
Subject: + astar project
---
.../Behaviors/MoveInCircle.cs | 51 ++++++++++++++++++++++
1 file changed, 51 insertions(+)
create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Behaviors/MoveInCircle.cs
(limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Behaviors/MoveInCircle.cs')
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Behaviors/MoveInCircle.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Behaviors/MoveInCircle.cs
new file mode 100644
index 0000000..9d5c464
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Behaviors/MoveInCircle.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+using Pathfinding.Drawing;
+
+namespace Pathfinding {
+ ///
+ /// Moves an agent in a circle around a point.
+ ///
+ /// This script is intended as an example of how you can make an agent move in a circle.
+ /// In a real game, you may want to replace this script with your own custom script that is tailored to your game.
+ /// The code in this script is simple enough to copy and paste wherever you need it.
+ ///
+ /// [Open online documentation to see videos]
+ ///
+ /// See: move_in_circle (view in online documentation for working links)
+ /// See:
+ /// See:
+ /// See:
+ /// See:
+ /// See:
+ ///
+ [UniqueComponent(tag = "ai.destination")]
+ [AddComponentMenu("Pathfinding/AI/Behaviors/MoveInCircle")]
+ /// [MoveInCircle]
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/moveincircle.html")]
+ public class MoveInCircle : VersionedMonoBehaviour {
+ /// Target point to rotate around
+ public Transform target;
+ /// Radius of the circle
+ public float radius = 5;
+ /// Distance between the agent's current position, and the destination it will get. Use a negative value to make the agent move in the opposite direction around the circle.
+ public float offset = 2;
+
+ IAstarAI ai;
+
+ void OnEnable () {
+ ai = GetComponent();
+ }
+
+ void Update () {
+ var normal = (ai.position - target.position).normalized;
+ var tangent = Vector3.Cross(normal, target.up);
+
+ ai.destination = target.position + normal * radius + tangent * offset;
+ }
+
+ public override void DrawGizmos () {
+ if (target) Draw.Circle(target.position, target.up, radius, Color.white);
+ }
+ }
+ /// [MoveInCircle]
+}
--
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