From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../Core/Control/PIDUtilities.cs | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Control/PIDUtilities.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Control/PIDUtilities.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Control/PIDUtilities.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Control/PIDUtilities.cs new file mode 100644 index 0000000..3695b37 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Core/Control/PIDUtilities.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using Unity.Mathematics; +using UnityEngine.Assertions; +using Pathfinding.Util; + +namespace Pathfinding.PID { + public struct AnglePIDControlOutput2D { + /// How much to rotate in a single time-step. In radians. + public float rotationDelta; + public float targetRotation; + /// How much to move in a single time-step. In world units. + public float2 positionDelta; + + public AnglePIDControlOutput2D(float currentRotation, float targetRotation, float rotationDelta, float moveDistance) { + var midpointRotation = currentRotation + rotationDelta * 0.5f; + math.sincos(midpointRotation, out float s, out float c); + this.rotationDelta = rotationDelta; + this.positionDelta = new float2(c, s) * moveDistance; + this.targetRotation = targetRotation; + } + + public static AnglePIDControlOutput2D WithMovementAtEnd (float currentRotation, float targetRotation, float rotationDelta, float moveDistance) { + var finalRotation = currentRotation + rotationDelta; + math.sincos(finalRotation, out float s, out float c); + return new AnglePIDControlOutput2D { + rotationDelta = rotationDelta, + targetRotation = targetRotation, + positionDelta = new float2(c, s) * moveDistance, + }; + } + } + + public struct AnglePIDControlOutput { + /// How much to rotate in a single time-step + public quaternion rotationDelta; + /// How much to move in a single time-step. In world units. + public float3 positionDelta; + public float maxDesiredWallDistance; + + public AnglePIDControlOutput(NativeMovementPlane movementPlane, AnglePIDControlOutput2D control2D) { + this.rotationDelta = movementPlane.ToWorldRotationDelta(-control2D.rotationDelta); + this.positionDelta = movementPlane.ToWorld(control2D.positionDelta, 0); + this.maxDesiredWallDistance = 0; + Assert.IsTrue(math.all(math.isfinite(rotationDelta.value))); + Assert.IsTrue(math.all(math.isfinite(positionDelta))); + } + } +} -- cgit v1.1-26-g67d0