From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../ExampleScenes/ExampleScripts/ManualRVOAgent.cs | 38 ++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs new file mode 100644 index 0000000..2b20d92 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs @@ -0,0 +1,38 @@ +using UnityEngine; +using System.Collections; + +namespace Pathfinding.Examples { + using Pathfinding.RVO; + + /// + /// Player controlled character which RVO agents will avoid. + /// This script is intended to show how you can make NPCs avoid + /// a player controlled (or otherwise externally controlled) character. + /// + /// See: Pathfinding.RVO.RVOController + /// + [RequireComponent(typeof(RVOController))] + [HelpURL("https://arongranberg.com/astar/documentation/stable/manualrvoagent.html")] + public class ManualRVOAgent : MonoBehaviour { + RVOController rvo; + + public float speed = 1; + + void Awake () { + rvo = GetComponent(); + } + + /// [ManualRVOVelocity] + void Update () { + var x = Input.GetAxis("Horizontal"); + var y = Input.GetAxis("Vertical"); + + var v = new Vector3(x, 0, y) * speed; + + // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step. + rvo.velocity = v; + transform.position += v * Time.deltaTime; + } + /// [ManualRVOVelocity] + } +} -- cgit v1.1-26-g67d0