From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Thu, 23 May 2024 10:08:29 +0800
Subject: + astar project
---
.../ExampleScenes/ExampleScripts/ManualRVOAgent.cs | 38 ++++++++++++++++++++++
1 file changed, 38 insertions(+)
create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
(limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs')
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
new file mode 100644
index 0000000..2b20d92
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/ManualRVOAgent.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using System.Collections;
+
+namespace Pathfinding.Examples {
+ using Pathfinding.RVO;
+
+ ///
+ /// Player controlled character which RVO agents will avoid.
+ /// This script is intended to show how you can make NPCs avoid
+ /// a player controlled (or otherwise externally controlled) character.
+ ///
+ /// See: Pathfinding.RVO.RVOController
+ ///
+ [RequireComponent(typeof(RVOController))]
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/manualrvoagent.html")]
+ public class ManualRVOAgent : MonoBehaviour {
+ RVOController rvo;
+
+ public float speed = 1;
+
+ void Awake () {
+ rvo = GetComponent();
+ }
+
+ /// [ManualRVOVelocity]
+ void Update () {
+ var x = Input.GetAxis("Horizontal");
+ var y = Input.GetAxis("Vertical");
+
+ var v = new Vector3(x, 0, y) * speed;
+
+ // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
+ rvo.velocity = v;
+ transform.position += v * Time.deltaTime;
+ }
+ /// [ManualRVOVelocity]
+ }
+}
--
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