From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Thu, 23 May 2024 10:08:29 +0800
Subject: + astar project
---
.../ExampleScenes/ExampleScripts/SnapToNode.cs | 25 ++++++++++++++++++++++
1 file changed, 25 insertions(+)
create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
(limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs')
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
new file mode 100644
index 0000000..b776beb
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/ExampleScripts/SnapToNode.cs
@@ -0,0 +1,25 @@
+using UnityEngine;
+using System.Collections;
+using Pathfinding;
+
+namespace Pathfinding.Examples {
+ ///
+ /// Helper editor script to snap an object to the closest node.
+ /// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid.
+ ///
+ [ExecuteInEditMode]
+ [HelpURL("https://arongranberg.com/astar/documentation/stable/snaptonode.html")]
+ public class SnapToNode : MonoBehaviour {
+ /// [Update]
+ void Update () {
+ if (transform.hasChanged && AstarPath.active != null) {
+ var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
+ if (node != null) {
+ transform.position = (Vector3)node.position;
+ transform.hasChanged = false;
+ }
+ }
+ }
+ /// [Update]
+ }
+}
--
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