From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../Scenes/HexagonalTurnBased/HexagonTrigger.cs | 34 ++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs new file mode 100644 index 0000000..0ca166f --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/HexagonalTurnBased/HexagonTrigger.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +namespace Pathfinding.Examples { + /// Helper script in the example scene 'Turn Based' + [RequireComponent(typeof(Animator))] + [HelpURL("https://arongranberg.com/astar/documentation/stable/hexagontrigger.html")] + public class HexagonTrigger : MonoBehaviour { + Animator anim; + bool visible; + + void Awake () { + anim = GetComponent(); + } + + /// [OnTriggerEnter] + void OnTriggerEnter (Collider coll) { + var unit = coll.GetComponentInParent(); + var node = AstarPath.active.GetNearest(transform.position).node; + + // Check if it is an agent and the agent is headed for this node + if (unit != null && unit.targetNode == node) { + visible = true; + anim.CrossFade("show", 0.1f); + } + } + /// [OnTriggerEnter] + + void OnTriggerExit (Collider coll) { + if (coll.GetComponentInParent() != null && visible) { + anim.CrossFade("hide", 0.1f); + } + } + } +} -- cgit v1.1-26-g67d0