From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../Scenes/OldExamples/Example18_RTS/RTSUI.cs | 249 +++++++++++++++++++++ 1 file changed, 249 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSUI.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSUI.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSUI.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSUI.cs new file mode 100644 index 0000000..bb436fb --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/ExampleScenes/Scenes/OldExamples/Example18_RTS/RTSUI.cs @@ -0,0 +1,249 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using Pathfinding; +using System.Linq; + +namespace Pathfinding.Examples.RTS { + [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsui.html")] + public class RTSUI : MonoBehaviour { + public static RTSUI active; + public RectTransform selectionBox; + public GameObject menuRoot; + public GameObject menuItemPrefab; + public State state; + public Button clickFallback; + public GameObject buildingPreview; + public LayerMask groundMask; + + public AudioClip click; + public AudioClip notEnoughResources; + + public RTSWorldSpaceUI worldSpaceUI; + + RTSUnitBuilder.BuildingItem buildingInfo; + int ignoreFrame = -1; + + Menu activeMenu; + + public enum State { + Normal, + PlacingBuilding, + Dragging + } + + [System.Serializable] + public class MenuItem { + public Sprite icon; + public string label; + public string description; + } + + // Use this for initialization + void Awake () { + active = this; + + /*foreach (var btn in buildingMenuRoot.GetComponentsInChildren()) { + btn.gameObject.GetComponent