From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../Graphs/Grid/GridAdjacencyMapper.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/GridAdjacencyMapper.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/GridAdjacencyMapper.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/GridAdjacencyMapper.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/GridAdjacencyMapper.cs new file mode 100644 index 0000000..bba0a60 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Grid/GridAdjacencyMapper.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using Unity.Burst; +using Unity.Collections; +using Unity.Collections.LowLevel.Unsafe; +using Unity.Jobs; +using Unity.Mathematics; + +namespace Pathfinding.Graphs.Grid { + public interface GridAdjacencyMapper { + int LayerCount(IntBounds bounds); + int GetNeighbourIndex(int nodeIndexXZ, int nodeIndex, int direction, NativeArray nodeConnections, NativeArray neighbourOffsets, int layerStride); + bool HasConnection(int nodeIndex, int direction, NativeArray nodeConnections); + } + + public struct FlatGridAdjacencyMapper : GridAdjacencyMapper { + public int LayerCount (IntBounds bounds) { + UnityEngine.Assertions.Assert.IsTrue(bounds.size.y == 1); + return 1; + } + public int GetNeighbourIndex (int nodeIndexXZ, int nodeIndex, int direction, NativeArray nodeConnections, NativeArray neighbourOffsets, int layerStride) { + return nodeIndex + neighbourOffsets[direction]; + } + public bool HasConnection (int nodeIndex, int direction, NativeArray nodeConnections) { + return ((nodeConnections[nodeIndex] >> direction) & 0x1) != 0; + } + } + + public struct LayeredGridAdjacencyMapper : GridAdjacencyMapper { + public int LayerCount(IntBounds bounds) => bounds.size.y; + public int GetNeighbourIndex (int nodeIndexXZ, int nodeIndex, int direction, NativeArray nodeConnections, NativeArray neighbourOffsets, int layerStride) { + return nodeIndexXZ + neighbourOffsets[direction] + (int)((nodeConnections[nodeIndex] >> LevelGridNode.ConnectionStride*direction) & LevelGridNode.ConnectionMask) * layerStride; + } + public bool HasConnection (int nodeIndex, int direction, NativeArray nodeConnections) { + return ((nodeConnections[nodeIndex] >> LevelGridNode.ConnectionStride*direction) & LevelGridNode.ConnectionMask) != LevelGridNode.NoConnection; + } + } +} -- cgit v1.1-26-g67d0