From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001
From: chai <215380520@qq.com>
Date: Thu, 23 May 2024 10:08:29 +0800
Subject: + astar project
---
.../Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs | 60 ++++++++++++++++++++++
1 file changed, 60 insertions(+)
create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs
(limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs')
diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs
new file mode 100644
index 0000000..ea8ef05
--- /dev/null
+++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/Graphs/Navmesh/Jobs/JobWriteNodeConnections.cs
@@ -0,0 +1,60 @@
+using Pathfinding.Util;
+using Unity.Collections;
+using Unity.Jobs;
+using UnityEngine.Assertions;
+using UnityEngine.Profiling;
+
+namespace Pathfinding.Graphs.Navmesh.Jobs {
+ ///
+ /// Writes connections to each node in each tile.
+ ///
+ /// It also calculates the connection costs between nodes.
+ ///
+ /// This job is run after all tiles have been built and the connections have been calculated.
+ ///
+ /// See:
+ ///
+ public struct JobWriteNodeConnections : IJob {
+ /// Connections for each tile
+ [ReadOnly]
+ public NativeArray nodeConnections;
+ /// Array of
+ public System.Runtime.InteropServices.GCHandle tiles;
+
+ public void Execute () {
+ var tiles = (NavmeshTile[])this.tiles.Target;
+ Assert.AreEqual(nodeConnections.Length, tiles.Length);
+
+ for (int i = 0; i < tiles.Length; i++) {
+ Profiler.BeginSample("CreateConnections");
+ var connections = nodeConnections[i];
+ Apply(tiles[i].nodes, connections);
+ connections.neighbourCounts.Dispose();
+ connections.neighbours.Dispose();
+ Profiler.EndSample();
+ }
+ }
+
+ void Apply (TriangleMeshNode[] nodes, JobCalculateTriangleConnections.TileNodeConnectionsUnsafe connections) {
+ var neighbourCountsReader = connections.neighbourCounts.AsReader();
+ var neighboursReader = connections.neighbours.AsReader();
+
+ for (int i = 0; i < nodes.Length; i++) {
+ var node = nodes[i];
+ var neighbourCount = neighbourCountsReader.ReadNext();
+ var conns = node.connections = ArrayPool.ClaimWithExactLength(neighbourCount);
+ for (int j = 0; j < neighbourCount; j++) {
+ var otherIndex = neighboursReader.ReadNext();
+ var shapeEdgeInfo = (byte)neighboursReader.ReadNext();
+ var other = nodes[otherIndex];
+ var cost = (node.position - other.position).costMagnitude;
+ conns[j] = new Connection(
+ other,
+ (uint)cost,
+ shapeEdgeInfo
+ );
+ }
+ }
+ }
+ }
+}
--
cgit v1.1-26-g67d0