From 8722a9920c1f6119bf6e769cba270e63097f8e25 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 23 May 2024 10:08:29 +0800 Subject: + astar project --- .../RVO/RVOSquareObstacle.cs | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs (limited to 'Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs') diff --git a/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs new file mode 100644 index 0000000..f4bff75 --- /dev/null +++ b/Other/AstarPathfindingDemo/Packages/com.arongranberg.astar/RVO/RVOSquareObstacle.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +namespace Pathfinding.RVO { + /// + /// Square Obstacle for RVO Simulation. + /// + /// Deprecated: This component is deprecated. Local avoidance colliders never worked particularly well and the performance was poor. Modify the graphs instead so that pathfinding takes obstacles into account. + /// + [AddComponentMenu("")] + [HelpURL("https://arongranberg.com/astar/documentation/stable/rvosquareobstacle.html")] + public class RVOSquareObstacle : RVOObstacle { + /// Height of the obstacle + public float height = 1; + + /// Size of the square + public Vector2 size = Vector3.one; + + /// Center of the square + public Vector2 center = Vector3.zero; + + protected override bool StaticObstacle { get { return false; } } + protected override bool ExecuteInEditor { get { return true; } } + protected override bool LocalCoordinates { get { return true; } } + protected override float Height { get { return height; } } + } +} -- cgit v1.1-26-g67d0