#if MODULE_ENTITIES
using Unity.Entities;
namespace Pathfinding.ECS {
using Pathfinding;
using Pathfinding.ECS.RVO;
/// An agent's shape represented as a cylinder
[System.Serializable]
public struct AgentCylinderShape : IComponentData {
/// Radius of the agent in world units
public float radius;
/// Height of the agent in world units
public float height;
}
}
#endif