#if MODULE_ENTITIES using Unity.Entities; namespace Pathfinding.ECS { using Pathfinding; using Pathfinding.Util; using Unity.Mathematics; /// Holds an agent's movement plane [System.Serializable] public struct AgentMovementPlane : IComponentData { /// /// The movement plane for the agent. /// /// The movement plane determines what the "up" direction of the agent is. /// For most typical 3D games, this will be aligned with the Y axis, but there are /// games in which the agent needs to navigate on walls, or on spherical worlds. /// For those games this movement plane will track the plane in which the agent is currently moving. /// /// See: spherical (view in online documentation for working links) /// public NativeMovementPlane value; /// Create a movement plane aligned with the XZ plane of the specified rotation public AgentMovementPlane (quaternion rotation) { value = new NativeMovementPlane(rotation); } } } #endif