#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
/// Holds an agent's destination point
public struct DestinationPoint : IComponentData {
///
/// The destination point that the agent is moving towards.
///
/// This is the point that the agent is trying to reach, but it may not always be possible to reach it.
///
/// See:
/// See:
///
public float3 destination;
///
/// The direction the agent should face when it reaches the destination.
///
/// If zero, the agent will not try to face any particular direction when reaching the destination.
///
public float3 facingDirection;
}
}
#endif