#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
/// Agent state related to gravity
public struct GravityState : IComponentData, IEnableableComponent {
///
/// Current vertical velocity of the agent.
/// This is the velocity that the agent is moving with due to gravity.
/// It is not necessarily the same as the Y component of the estimated velocity.
///
public float verticalVelocity;
}
}
#endif