#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
public struct MovementStatistics : IComponentData {
///
/// The estimated velocity that the agent is moving with.
/// This includes all form of movement, including local avoidance and gravity.
///
public float3 estimatedVelocity;
/// The position of the agent at the end of the last movement simulation step
public float3 lastPosition;
}
}
#endif