#if MODULE_ENTITIES using Unity.Entities; using Unity.Mathematics; namespace Pathfinding.ECS { public struct MovementStatistics : IComponentData { /// /// The estimated velocity that the agent is moving with. /// This includes all form of movement, including local avoidance and gravity. /// public float3 estimatedVelocity; /// The position of the agent at the end of the last movement simulation step public float3 lastPosition; } } #endif