#if MODULE_ENTITIES
using Unity.Entities;
using Unity.Mathematics;
namespace Pathfinding.ECS {
using Pathfinding;
///
/// Tag component to enable syncing between an agent's Transform and the agent entity's position.
///
/// See:
///
public struct SyncPositionWithTransform : IComponentData {
}
///
/// Tag component to enable syncing between an agent's Transform and the agent entity's rotation.
///
/// See:
///
public struct SyncRotationWithTransform : IComponentData {
}
///
/// Tag component to indicate that the agent's forward direction is along the Y axis.
///
/// This is used to convert between the forward direction of the GameObject and the internal forward direction, which always uses +Z as forward.
///
/// See:
/// See:
///
public struct OrientationYAxisForward : IComponentData {
}
}
#endif