using UnityEngine;
namespace Pathfinding.Util {
/// Compatibility class for Unity APIs that are not available in all Unity versions
public static class UnityCompatibility {
public static T[] FindObjectsByTypeSorted() where T : Object {
#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
return Object.FindObjectsByType(FindObjectsSortMode.InstanceID);
#else
return Object.FindObjectsOfType();
#endif
}
public static T[] FindObjectsByTypeUnsorted() where T : Object {
#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
return Object.FindObjectsByType(FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType();
#endif
}
public static T[] FindObjectsByTypeUnsortedWithInactive() where T : Object {
#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
return Object.FindObjectsByType(FindObjectsInactive.Include, FindObjectsSortMode.None);
#else
return Object.FindObjectsOfType(true);
#endif
}
public static T FindAnyObjectByType() where T : Object {
#if UNITY_2021_3_OR_NEWER && !(UNITY_2022_1_OR_NEWER && !UNITY_2022_2_OR_NEWER)
return Object.FindAnyObjectByType();
#else
return Object.FindObjectOfType();
#endif
}
}
}