using Pathfinding; using UnityEditor; namespace Pathfinding { [CustomEditor(typeof(AIDestinationSetter), true)] [CanEditMultipleObjects] public class AIDestinationSetterEditor : EditorBase { protected override void Inspector () { PropertyField("target"); #if MODULE_ENTITIES if ((target as AIDestinationSetter).GetComponent() != null) { PropertyField("useRotation"); } #endif } } }