using UnityEngine; namespace Pathfinding.Examples.RTS { [HelpURL("https://arongranberg.com/astar/documentation/stable/rtsmanager.html")] public class RTSManager : VersionedMonoBehaviour { public static RTSManager instance; public RTSUnitManager units; [UnityEngine.Serialization.FormerlySerializedAs("audio")] public RTSAudio audioManager; RTSPlayer[] players; protected override void Awake () { if (instance != null) throw new System.Exception("Multiple RTSManager instances in the scene. You should only have one."); instance = this; units = new RTSUnitManager(); units.Awake(); players = new RTSPlayer[3]; for (int i = 0; i < players.Length; i++) { players[i] = new RTSPlayer(); players[i].index = i; } } void OnDestroy () { units.OnDestroy(); instance = null; } public int PlayerCount => players.Length; public RTSPlayer GetPlayer (int team) { return players[team]; } } }