using UnityEngine; using System.Collections; namespace Pathfinding.Examples.RTS { [HelpURL("https://arongranberg.com/astar/documentation/stable/rtstimeddestruction.html")] public class RTSTimedDestruction : MonoBehaviour { public float time = 1f; // Use this for initialization IEnumerator Start () { yield return new WaitForSeconds(time); GameObject.Destroy(gameObject); } } }