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-rw-r--r--FootHandler.cs75
1 files changed, 0 insertions, 75 deletions
diff --git a/FootHandler.cs b/FootHandler.cs
deleted file mode 100644
index 7343e21..0000000
--- a/FootHandler.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-using UnityEngine;
-
-public class FootHandler : MonoBehaviour
-{
- private AnimationHandler animHandler;
-
- private Collider collider;
-
- public PhysicMaterial slippery;
-
- private PhysicMaterial footMaterial;
-
- private Transform torso;
-
- private MovementDataHandler moveData;
-
- private Rigidbody rig;
-
- private RotationHandler rot;
-
- private Vector3 rotationDif;
-
- private AnimationObject anim;
-
- private StepHandler handler;
-
- private void Start()
- {
- animHandler = base.transform.root.GetComponent<AnimationHandler>();
- moveData = base.transform.root.GetComponent<MovementDataHandler>();
- collider = GetComponentInChildren<Collider>();
- rig = GetComponent<Rigidbody>();
- footMaterial = collider.material;
- torso = base.transform.root.GetComponentInChildren<Torso>().transform;
- rot = base.transform.root.GetComponent<RotationHandler>();
- handler = base.transform.root.GetComponent<StepHandler>();
- anim = GetComponentInChildren<AnimationObject>();
- }
-
- private void Update()
- {
- float num = Mathf.Abs(torso.position.x - base.transform.position.x) + Mathf.Abs(torso.position.z - base.transform.position.z);
- if (rot.hipCorrectionAmount > 30f || ((bool)anim && anim.isLeft != handler.isLeft))
- {
- SetFoot(active: false);
- }
- else if (animHandler.animationState == 0)
- {
- if (num > 0.1f || rotationDif.magnitude > 15f)
- {
- SetFoot(active: false);
- }
- else
- {
- SetFoot(active: true);
- }
- }
- else
- {
- SetFoot(active: true);
- }
- }
-
- private void FixedUpdate()
- {
- }
-
- private void SetFoot(bool active)
- {
- if (active)
- {
- collider.material = footMaterial;
- }
- }
-}