summaryrefslogtreecommitdiff
path: root/RotationHandler.cs
diff options
context:
space:
mode:
Diffstat (limited to 'RotationHandler.cs')
-rw-r--r--RotationHandler.cs73
1 files changed, 0 insertions, 73 deletions
diff --git a/RotationHandler.cs b/RotationHandler.cs
deleted file mode 100644
index ee33545..0000000
--- a/RotationHandler.cs
+++ /dev/null
@@ -1,73 +0,0 @@
-using UnityEngine;
-
-public class RotationHandler : MonoBehaviour
-{
- private Transform rotationTarget;
-
- private Rigidbody hip;
-
- private Rigidbody torso;
-
- private Rigidbody head;
-
- public float rotationTorque;
-
- public float clamp;
-
- private InputHandler input;
-
- private PlayerDeath death;
-
- [HideInInspector]
- public float hipCorrectionAmount;
-
- public bool useHip = true;
-
- public bool useTorso = true;
-
- public bool useHead = true;
-
- private void Start()
- {
- death = GetComponent<PlayerDeath>();
- rotationTarget = GetComponentInChildren<RotationTarget>().transform;
- hip = GetComponentInChildren<Hip>().GetComponent<Rigidbody>();
- torso = GetComponentInChildren<Torso>().GetComponent<Rigidbody>();
- head = GetComponentInChildren<Head>().GetComponent<Rigidbody>();
- input = GetComponent<InputHandler>();
- }
-
- private void FixedUpdate()
- {
- if (!death.dead)
- {
- float num = head.transform.InverseTransformPoint(rotationTarget.position).x;
- float num2 = torso.transform.InverseTransformPoint(rotationTarget.position).x;
- hipCorrectionAmount = hip.transform.InverseTransformPoint(hip.transform.position + input.lastInputDirection * 10f).x;
- float muscleFunction = death.muscleFunction;
- float num3 = 0.3f;
- if (input.inputMovementDirection.magnitude > 0.1f)
- {
- num3 = 1f;
- }
- if (clamp != 0f)
- {
- hipCorrectionAmount = Mathf.Clamp(hipCorrectionAmount, 0f - clamp, clamp);
- num = Mathf.Clamp(num, 0f - clamp, clamp);
- num2 = Mathf.Clamp(num2, 0f - clamp, clamp);
- }
- if (useHip)
- {
- hip.AddTorque(Vector3.up * muscleFunction * rotationTorque * num3 * hipCorrectionAmount, ForceMode.Acceleration);
- }
- if (useTorso)
- {
- torso.AddTorque(Vector3.up * muscleFunction * rotationTorque * num2, ForceMode.Acceleration);
- }
- if (useHead)
- {
- head.AddTorque(Vector3.up * muscleFunction * rotationTorque * num, ForceMode.Acceleration);
- }
- }
- }
-}