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-rw-r--r--StandingDataHandler.cs69
1 files changed, 0 insertions, 69 deletions
diff --git a/StandingDataHandler.cs b/StandingDataHandler.cs
deleted file mode 100644
index 10a1473..0000000
--- a/StandingDataHandler.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using UnityEngine;
-
-public class StandingDataHandler : MonoBehaviour
-{
- public Rigidbody mainRig;
-
- public float sinceGrounded;
-
- public float sinceLanded;
-
- public bool isGrounded;
-
- public float distanceToGround = 1f;
-
- private bool hasRecievedTouchedGround;
-
- private MovementDataHandler moveMentData;
-
- private PlayerKnockback knockback;
-
- private WobbleShake wobbleShake;
-
- private void Start()
- {
- wobbleShake = GetComponentInChildren<WobbleShake>();
- knockback = GetComponent<PlayerKnockback>();
- }
-
- private void FixedUpdate()
- {
- sinceGrounded += Time.fixedDeltaTime;
- sinceLanded += Time.fixedDeltaTime;
- moveMentData = GetComponent<MovementDataHandler>();
- if ((double)sinceGrounded > 0.1)
- {
- isGrounded = false;
- }
- }
-
- private void LateUpdate()
- {
- hasRecievedTouchedGround = false;
- }
-
- public void TouchGround(float distance, Vector3 normal)
- {
- if (sinceGrounded > 0.5f && (bool)wobbleShake)
- {
- wobbleShake.AddShake(-Vector3.up * 5f * Mathf.Pow(sinceGrounded, 1.5f), 0.8f);
- }
- if (sinceGrounded > 0.5f)
- {
- Land(sinceGrounded);
- }
- sinceGrounded = 0f;
- isGrounded = true;
- if (distance > distanceToGround || !hasRecievedTouchedGround)
- {
- distanceToGround = distance;
- }
- hasRecievedTouchedGround = true;
- moveMentData.SetSlope(normal);
- }
-
- private void Land(float landForce)
- {
- sinceLanded = 0f;
- }
-}