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-rw-r--r--_Debug/SimpleMoveCamera.cs139
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diff --git a/_Debug/SimpleMoveCamera.cs b/_Debug/SimpleMoveCamera.cs
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+++ b/_Debug/SimpleMoveCamera.cs
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+
+using UnityEngine;
+/// <summary>
+/// A simple free camera to be added to a Unity game object.
+///
+/// Keys:
+/// wasd / arrows - movement
+/// q/e - up/down (local space)
+/// r/f - up/down (world space)
+/// pageup/pagedown - up/down (world space)
+/// hold shift - enable fast movement mode
+/// right mouse - enable free look
+/// mouse - free look / rotation
+///
+/// </summary>
+public class SimpleMoveCamera : MonoBehaviour
+{
+ /// <summary>
+ /// Normal speed of camera movement.
+ /// </summary>
+ public float movementSpeed = 10f;
+
+ /// <summary>
+ /// Speed of camera movement when shift is held down,
+ /// </summary>
+ public float fastMovementSpeed = 100f;
+
+ /// <summary>
+ /// Sensitivity for free look.
+ /// </summary>
+ public float freeLookSensitivity = 3f;
+
+ /// <summary>
+ /// Amount to zoom the camera when using the mouse wheel.
+ /// </summary>
+ public float zoomSensitivity = 10f;
+
+ /// <summary>
+ /// Amount to zoom the camera when using the mouse wheel (fast mode).
+ /// </summary>
+ public float fastZoomSensitivity = 50f;
+
+ /// <summary>
+ /// Set to true when free looking (on right mouse button).
+ /// </summary>
+ private bool looking = false;
+
+ void Update()
+ {
+ var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
+ var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed;
+
+ if (Input.GetKey(KeyCode.H) || Input.GetKey(KeyCode.LeftArrow))
+ {
+ transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.K) || Input.GetKey(KeyCode.RightArrow))
+ {
+ transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.U) || Input.GetKey(KeyCode.UpArrow))
+ {
+ transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.J) || Input.GetKey(KeyCode.DownArrow))
+ {
+ transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime);
+ }
+ if (Input.GetKey(KeyCode.Q))
+ {
+ transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime);
+ }
+ if (Input.GetKey(KeyCode.E))
+ {
+ transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
+ {
+ transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
+ {
+ transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime);
+ }
+
+ if (looking)
+ {
+ float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity;
+ float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity;
+ transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
+ }
+
+ float axis = Input.GetAxis("Mouse ScrollWheel");
+ if (axis != 0)
+ {
+ var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity;
+ transform.position = transform.position + transform.forward * axis * zoomSensitivity;
+ }
+
+ if (Input.GetKeyDown(KeyCode.Mouse1))
+ {
+ StartLooking();
+ }
+ else if (Input.GetKeyUp(KeyCode.Mouse1))
+ {
+ StopLooking();
+ }
+ }
+
+ void OnDisable()
+ {
+ StopLooking();
+ }
+
+ /// <summary>
+ /// Enable free looking.
+ /// </summary>
+ public void StartLooking()
+ {
+ looking = true;
+ Cursor.visible = false;
+ Cursor.lockState = CursorLockMode.Locked;
+ }
+
+ /// <summary>
+ /// Disable free looking.
+ /// </summary>
+ public void StopLooking()
+ {
+ looking = false;
+ Cursor.visible = true;
+ Cursor.lockState = CursorLockMode.None;
+ }
+} \ No newline at end of file