From 134f1deb971b0514a26e04e23926f91983a5497f Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:38:18 +0800 Subject: * move --- Balance.cs | 101 ------------------------------------------------------------- 1 file changed, 101 deletions(-) delete mode 100644 Balance.cs (limited to 'Balance.cs') diff --git a/Balance.cs b/Balance.cs deleted file mode 100644 index dc9ae60..0000000 --- a/Balance.cs +++ /dev/null @@ -1,101 +0,0 @@ -using UnityEngine; - -public class Balance : MonoBehaviour -{ - private Rigidbody handLeft; - - private Rigidbody handRight; - - private Rigidbody footLeft; - - private Rigidbody footRight; - - private Rigidbody hip; - - private Vector3 centerOfMass; - - private Rigidbody[] allRigs; - - public float[] balanceForce; - - public float[] footCenterForces; - - private AnimationHandler animationHandler; - - private PlayerDeath death; - - private Strength str; - - private float muscleMultiplier; - - private void Start() - { - death = GetComponent(); - str = GetComponent(); - allRigs = GetComponentsInChildren(); - HandLeft componentInChildren = GetComponentInChildren(); - if ((bool)componentInChildren) - { - handLeft = componentInChildren.GetComponent(); - } - HandRight componentInChildren2 = GetComponentInChildren(); - if ((bool)componentInChildren2) - { - handRight = componentInChildren2.GetComponent(); - } - footLeft = GetComponentInChildren().GetComponent(); - footRight = GetComponentInChildren().GetComponent(); - hip = GetComponentInChildren().GetComponent(); - animationHandler = GetComponent(); - } - - private void FixedUpdate() - { - if (!death.dead) - { - muscleMultiplier = str.strength; - centerOfMass = Vector3.zero; - Rigidbody[] array = allRigs; - foreach (Rigidbody rigidbody in array) - { - centerOfMass += rigidbody.worldCenterOfMass; - } - centerOfMass /= (float)allRigs.Length; - centerOfMass.y = 0f; - BalanceLegs(); - CenterLegs(); - } - } - - private void CenterLegs() - { - Vector3 vector = footLeft.transform.position + footLeft.transform.forward * 0.5f; - Vector3 vector2 = footRight.transform.position + footRight.transform.forward * 0.5f; - Vector3 vector3 = vector; - if (vector.y + 0.3f < hip.worldCenterOfMass.y) - { - vector3.y = 0f; - footLeft.AddForceAtPosition((centerOfMass - vector3) * muscleMultiplier * footCenterForces[animationHandler.animationState], vector, ForceMode.Acceleration); - } - Vector3 vector4 = vector2; - if (vector4.y + 0.3f < hip.worldCenterOfMass.y) - { - vector4.y = 0f; - footRight.AddForceAtPosition((centerOfMass - vector4) * muscleMultiplier * footCenterForces[animationHandler.animationState], vector2, ForceMode.Acceleration); - } - } - - private void BalanceLegs() - { - Vector3 vector = footLeft.transform.position + footLeft.transform.forward * 0.5f; - Vector3 vector2 = footRight.transform.position + footRight.transform.forward * 0.5f; - Vector3 vector3 = (vector + vector2) / 2f; - if (!(vector3.y + 0.3f > hip.worldCenterOfMass.y)) - { - vector3.y = 0f; - Vector3 vector4 = centerOfMass - vector3; - footLeft.AddForceAtPosition(vector4 * muscleMultiplier * balanceForce[animationHandler.animationState], vector, ForceMode.Acceleration); - footRight.AddForceAtPosition(vector4 * muscleMultiplier * balanceForce[animationHandler.animationState], vector2, ForceMode.Acceleration); - } - } -} -- cgit v1.1-26-g67d0